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    Fire Elemental, Large

    This creature looks like a living, mobile bonfire, tongues of flame reaching out in search of things to burn.

    Large Fire Elemental CR 5

    XP 1,600
    N Large outsider (elemental, extraplanar, fire)
    Init +9; Senses darkvision 60 ft.; Perception +11


    AC 19, touch 15, flat-footed 13 (+5 Dex, +1 dodge, +4 natural, –1 size)
    hp 60 (8d10+16)
    Fort +8, Ref +11, Will +4
    DR 5/—; Immune elemental traits, fire
    Weaknesses vulnerability to cold


    Speed 50 ft.
    Melee 2 slams +12 (1d8+2 plus burn)
    Space 10 ft.; Reach 10 ft.
    Special Attacks burn (1d8, DC 16)


    Str 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11
    Base Atk +8; CMB +11; CMD 27
    Feats Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
    Skills Acrobatics +14, Climb +9, Escape Artist +12, Intimidate +9, Knowledge (planes) +5, Perception +11


    Burn (Ex)

    A fire elemental deals fire damage in addition to damage dealt on a successful hit in melee. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn. A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit a burning creature with natural weapons or unarmed attacks take fire damage as though hit by the burning creature and must make a Reflex save to avoid catching on fire. See Burn for more details.