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    Elemental Fiend, Earthfiend

    This elemental creature resembles a cone with three sides. Each side sports a single arm, leg, and face. In each arm, the creature carries fierce-looking weapon. Each face seems to be identical and all are twisted in terrifying grimaces and constant spout obscenities in a strange language. Each face has glowing eyes.


    Earthfiend CR 5

    XP 1,600
    CE Medium outsider (chaotic, earth, elemental, evil, extraplanar)
    Init +1; Senses all-around vision, darkvision 60 ft.; Perception +15

    DEFENSE

    AC 18, touch 11, flat-footed 17 (+1 Dex, +7 natural)
    hp 68 (8d10+24)
    Fort +5; Ref +7; Will +6
    DR 10/—; Immune acid, elemental traits 

    OFFENSE

    Speed 30 ft.
    Melee 3 battleaxes (damage 1d8+4/x3 plus abrade)
    Special Attacks abrade

    STATISTICS

    Str 18, Dex 13, Con 16, Int 8, Wis 10, Cha 8
    Base Atk +8; CMB +12; CMD 23 (25 vs. trip)
    Feats Cleave, Intimidating Prowess, Power Attack, Weapon Focus (battle axe)
    Skills Bluff +10, Intimidate +14, Knowledge (planes) +10, Perception +15, Sense Motive +11; Racial Modifiers +4 Perception
    Languages Terran
    SQ willful weapon
    Combat Gear 3 masterwork weapons

    SPECIAL ABILITIES

    All-Around Vision (Ex)

    An elemental fiend's three faces allow it to see in all directions at once. It cannot be flanked.

    Abrade (Ex)

    An earthfiend deals slashing damage in addition to damage dealt on a successful hit in melee. Those affected by the abrade ability must also succeed on a DC 17 Reflex save or have patches of skin ripped away, taking 1d6 slashing damage for an additional 1d4 rounds at the start of its turn. An abraded creature can attempt a new save as a full-round action by brushing off the abrasive material. Creatures that hit an earthfiend with natural weapons or unarmed attacks take slashing damage as though hit by the earthfiend. The save DC is Constitution-based.

    Willful Weapon (Su)

    A disarmed elemental fiend can will its weapon to return to its hand on its turn as a free action, as long as the weapon is within 30 ft. of the elemental fiend and is in its line of sight and line of effect. The weapon automatically returns to the elemental fiend's hand even if the weapon is being held by another creature.

    Source
    Tome of Horrors Complete
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