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    Cold Iron Elemental, Large

    This hulking, roughly humanoid creature of cold iron explodes up from the earth, faceless save for two glowing gemstone eyes.

    Large Cold Iron Elemental CR 5

    XP 1,600
    N Large outsider (earth, elemental, extraplanar)
    Init –1; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11

    DEFENSE

    AC 18, touch 8, flat-footed 18 (–1 Dex, +10 natural, –1 size)
    hp 68 (8d10+24)
    Fort +9, Ref +1, Will +6
    DR 5/—; Immune elemental traits; SR 13

    OFFENSE

    Speed 20 ft., burrow 20 ft.
    Melee 2 slams +14 (2d6+7)
    Space 10 ft.; Reach 10 ft.
    Special Attacks cold iron natural weapons

    STATISTICS

    Str 24, Dex 8, Con 17, Int 6, Wis 11, Cha 11
    Base Atk +8; CMB +16; CMD 25
    Feats Cleave, Greater Bull Rush, Improved Bull RushB, Improved Overrun, Power Attack
    Skills Appraise +6, Climb +15, Knowledge (dungeoneering) +3, Knowledge (planes) +6, Perception +11, Stealth +5
    Languages Terran

    SPECIAL ABILITIES

    Cold Iron Natural Weapons (Ex)

    A cold-iron elemental’s natural attacks function as cold iron for purposes of bypassing DR.