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    Belker

    Dull, red eyes, grasping claws, and leathery wings give a demonic aspect to this creature’s smoky form.

    Belker CR 6

    XP 2,400
    NE Large outsider (air, elemental, evil)
    Init +5; Senses darkvision 60 ft.; Perception +11

    DEFENSE

    AC 20, touch 14, flat-footed 15 (+5 Dex, +6 natural, –1 size)
    hp 68 (8d10+24)
    Fort +9, Ref +11, Will +2
    DR 5/—

    OFFENSE

    Speed 30 ft., fly 50 ft. (perfect)
    Melee bite +12 (1d6+2), 2 claws +12 (1d6+2), 2 wings +10 (1d6+1)
    Space 10 ft.; Reach 10 ft.
    Special Attacks smoke claws

    STATISTICS

    Str 14, Dex 21, Con 17, Int 6, Wis 11, Cha 10
    Base Atk +8; CMB +11; CMD 26 (can’t be tripped)
    Feats Combat Reflexes, Flyby Attack, Multiattack, Weapon Finesse
    Skills Acrobatics +16, Fly +22, Perception +11, Stealth +16; Racial Modifiers +4 Stealth
    Languages Auran
    SQ smoke form

    SPECIAL ABILITIES

    Smoke Claws (Ex)

    A belker using its smoke form ability can enter a target’s square as a standard action that does not provoke attacks of opportunity. The target must make a DC 17 Fortitude save or inhale part of the creature. Smoke inside the victim solidifies into a claw and attacks the target from within, dealing 3d4 points of damage per round as a swift action. If the target moves, the belker may automatically move with the target (this movement does not count toward the belker’s movement and does not provoke attacks of opportunity against the belker). Each round, the target can attempt another DC 17 Fortitude to cough out the belker’s smoke, which ends the smoke claws attack and forces the belker into an adjacent square. Creatures that do not need to breathe are immune to this attack. The save DC is Constitution-based.

    Smoke Form (Su)

    A belker can switch from its normal form to one of pure smoke or back again a swift action. It can spend up to 20 rounds per day in smoke form. In smoke form, the belker acts as if under the effects of a gaseous form spell, except that it retains its natural fly speed of 50 feet (perfect).

    Belker Lore

    Characters with ranks in Knowledge (the planes) can learn more about belkers. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (the Planes)

    DC Result


    16 This demonic looking monster is in fact a belker, an elemental creature from the Plane of Air. This result reveals all elemental and air traits.

    21 In normal combat, a belker attacks with its claws, bite and wings. However, they can also take on a smoke form (much like using the spell gaseous form). In this smoke form, a belker can engulf a victim, forcing them to inhale a portion of the belker's essence which then solidifies into a claw within the victim and starts to attack them from within.

    26 Though not a demon, belkers are undeniably evil. However, they tend to be reclusive creatures that have no or little interest in the affairs of others. When belkers do show interest enough to communicate with others, they usually use the Auran language.

    Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara