Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Ei'risai‎ > ‎

Ei'risai, Greater

The enormous abomination before you is humanoid in only the loosest sense of the word. It appears as a conglomeration of various creatures, stuck on a broad-shouldered, powerful frame. Its eyes are wild and angry as the abomination glares balefully at the world around.

Ei'risai, Greater
CR 9
XP 6,400
CN Large outsider (chaotic, extraplanar)
Init
+3; Senses darkvision 60 ft.; Perception +4

 DEFENSE

AC 23, touch 12, flat-footed 20 (+3 Dex, +11 natural, –1 size)
hp 85 (9d10+36); fast healing 5
Fort
+10, Ref +9, Will +5
Immune one energy type (random; see Table: Energy Immunity); Resist all other energy types 5

 OFFENSE

Speed 30 ft.
Melee
bite +14 (2d8+6/19-20 plus pandemoniac corruption
), 2 secondary attacks +12 (1d6+3 plus pandemoniac corruption)
Space 10 ft.; Reach 10 ft.
Special Attacks
pandemoniac corruption, summon ei’risai
Spell-Like Abilities (CL 10th)
At will— blindness/deafness (DC 14), detect law, detect magic, fireball (DC 15; special note: the element created by this spell may not be fire; the ball is actually composed of the form of energy to which the specific ei’risai is immune), identify, magic circle against law, polymorph (self only), true seeing
3/day—animate objects, dispel law (DC 17), teleport
1/day—prismatic spray (DC 19).

Tactics Greater ei’risai often open with their spell-like abilities, attempting to weaken foes from a distance, or trick them into closing. After several rounds of such behavior, however, the ei’risai often loses patience with such tactics and moves to melee.

 STATISTICS

Str 23, Dex 16, Con 19, Int 10, Wis 10, Cha 12
Base Atk +9; CMB +16; CMD 29
Feats
Combat Reflexes, Improved Critical (bite), Iron Will, Multiattack, Power Attack
Skills Acrobatics +15, Climb +18, Escape Artist +15, Knowledge (the planes) +12, Perception +12, Stealth +11
Languages Ei’risai, Common

 SPECIAL ABILITIES

Pandemoniac Corruption (Ex)

The Pandemoniac corruption of a greater ei’risai can be resisted with a DC 20 Fortitude save. The save DC is Constitution-based and includes a +2 racial bonus.

Summon Ei’risai (Sp)

Twice per day a greater ei’risai can attempt to summon another greater ei’risai with a 40% chance of success. This ability is the equivalent of a 5th-level spell.