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    Dream Spectre (3pp)

    This creature looks like a vaguely humanoid figure composed of living shadow. White-hot pinpoints of light seem to serve as its eyes. Its arms end in wicked claws of shadowstuff and its lower torso trails off into wispy dark shadows.

    Dream Spectre CR 9

    XP 6,400
    NE Medium outsider (evil, extraplanar, incorporeal)
    Init +8; Senses darkvision 60 ft., dreamsense 100 ft.; Perception +17

    DEFENSE

    AC 19, touch 19, flat-footed 13 (+4 deflection, +4 Dex, +1 dodge)
    hp 67 (9d10+18)
    Fort +5; Ref +10; Will +9
    Defensive Abilities incorporeal
    Weaknesses sunlight powerlessness

    OFFENSE

    Speed fly 60 ft. (perfect)
    Melee incorporeal touch +13 (1d4 plus 1d4 Charisma)
    Special Attacks Charisma damage, heart-stopping fear, nightmare, sleep

    TACTICS

    A dream spectre prefers to attack sleeping creatures so it can use its Charisma damaging attack without interruption as well as destroy the target’s dreams with its nightmare ability. A creature that awakens or discovers a dream spectre (such as a sentry or guard) is targeted by its sleep attack. Dream spectres attack with their incorporeal touch in combat.

    STATISTICS

    Str —, Dex 18, Con 15, Int 15, Wis 16, Cha 18
    Base Atk +9; CMB +13; CMD 28 (can’t be tripped)
    Feats Alertness, Blind-Fight, Dodge, Combat Reflexes, Improved Initiative
    Skills Bluff +15, Diplomacy +12, Fly +16, Intimidate +16, Knowledge (any one) +13, Knowledge (planes) +10, Perception +17, Sense Motive +17, Stealth +16, Survival +15
    Languages Common, Dreamspeak

    SPECIAL ABILITIES

    Charisma Damage (Su)

    Any creature hit by a dream spectre’s incorporeal touch attack takes 1d4 points of Charisma damage. At Charisma 0, the victim falls into a nightmare-filled coma until at least 1 point of Charisma is restored.

    Sunlight Powerlessness (Ex)

    A dream spectre caught in sunlight cannot attack and is staggered.

    Dreamsense (Su)

    A dream spectre can automatically pinpoint the presence of dreams within 100 feet. This ability only works against sleeping creatures.

    Heart-Stopping Fear (Su)

    By revealing its true form to a living creature, a dream spectre instills heart-stopping fear in its foe. A creature viewing the dream spectre must succeed on a DC 18 Will save or suffer a heart attack and be reduced to 0 hit points. On the next round the creature drops to –1 hit point and is dying. Whether or not the save is successful, that creature is immune to the heart-stopping fear attack of that dream spectre for one day. This ability only functions against creatures that are awake. The save DC is Charisma-based.

    Nightmare (Su)

    As a full-round action, a dream spectre can touch a sleeping creature and warp and twist its dreams into violent, chaotic nightmares. An affected creature must succeed on a DC 18 Will save or be affected as by a nightmare spell. The save DC is Charisma-based.

    Sleep (Su)

    As a full-round action, a dream spectre can induce sleep in a single creature it touches with its incorporeal touch attack. An affected creature must succeed on a DC 18 Will save or fall asleep for 1 minute. The save DC is Charisma-based.