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Div, Shira

Moving with deadly grace, this brutal, thickly furred humanoid figure's head is that of a lioness with dead black eyes.

Shira CR 12

XP 19,200
NE Large outsider (div, evil, extraplanar)
Init +11; Senses darkvision 60 ft., see in darkness, true seeing; Perception +21

DEFENSE

AC 27, touch 16, flat-footed 20 (+7 Dex, +11 natural, -1 size)
hp 150 (12d10+84)
Fort +11, Ref +15, Will +14
DR 10/cold iron and good; Immune fire, poison; Resist acid 10, electricity 10; SR 23

OFFENSE

Speed 50 ft.
Melee bite +21 (1d8+9/19-20), 2 claws +21 (1d8+9 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks consume essence, dusty pelt, rake (2 claws +21, 1d8+9)
Spell-Like Abilities (CL 13th; concentration +18)

Constanttrue seeing
At willgreater teleport (self plus 50 lbs. of objects only)
3/daymagic circle against good, waves of fatigue
1/daysummon (level 5, 1d2 pairakas or 1 shira 35%)

STATISTICS

Str 28, Dex 25, Con 25, Int 13, Wis 22, Cha 20
Base Atk +12; CMB +22 (+26 grapple); CMD 39
Feats Improved Critical (bite), Improved Initiative, Power Attack, Run, Weapon Focus (claw), Weapon Focus (bite)
Skills Acrobatics +22 (+30 when jumping), Bluff +20, Climb +24, Intimidate +20, Perception +21, Stealth +18, Survival +21
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.

SPECIAL ABILITIES

Consume Essence (Su)

A shira's deadliest attacks drain away a portion of its victim's essence. Whenever a shira hits with a coup de grace attack using its bite, or confirms a critical hit with its claws or bite, the target must succeed at a DC 23 Fortitude save or take 1d4 points of Constitution drain. The save is Constitution-based.

Dusty Pelt (Ex)

A shira collects and produces copious amounts of dust and ash within the coarse hairs of its furry hide. As a move action, it can shake itself, creating a cloud of dust that fills its space, providing it concealment. Any attack that deals at least 10 points of bludgeoning, piercing, or slashing damage to the shira (before DR) automatically activates this ability. The dust cloud lasts for 1 round. A light wind disperses this cloud immediately.