Seemingly fused with a monstrous throne of iron skulls, this impossibly corpulent being floats several feet off the ground. Trappings cut in mockery of holy vestments do little to cover the thing’s pallid, leaking rolls of blister-pocked girth. Worthless, club-like hands waggle like maggots, directing a cloud of weathered scrolls and blasphemous tomes that orbit its bulk. Barely distinguishable amid its mound of chins squints a pair of glassy black eyes, riding above a disproportionately wide mouth curled into a perpetually lecherous grin.
Speed 10 ft., fly 40 ft. (perfect)
At will—deathwatch, greater teleport (self plus 50 lbs. of objects only), illusory script (DC 17), mage hand, major image (DC 17), message
Str 24, Dex 8, Con 24, Int 22, Wis 21, Cha 20
Ayngavhauls are greasy and grossly obese. This extraordinary bulk provides them with a +10 bonus on their combat maneuver defense.
30-ft. line, once every 1d4 hours; damage 4d6 acid, Reflex DC 23 half. Those struck by this bile find themselves drenched in liquid corruption so profound it impede the power of non-evil divine magic for 10 minutes. Any non-evil divine spellcaster who casts a spell targeting a creature soaked in an ayngavhaul’s bile must make a DC 23 caster level check or have the spell fail. A creature affected by this bile may wash off the sludge by spending a round and using at least a gallon of fluid to cleanse itself. The save DC is Constitution-based.
Ayngavhauls know the secrets of all breeds of devils, utilizing such leverage in the summoning of their kind. Any devil within 30 feet of an ayngavhaul has half again the normal chance of having a fiend respond to its summon devil ability. For example, an osyluth’s usual 35% chance to summon another bone devil increases to 52% when within 30 feet of an ayngavhaul. Summoning bonuses provided by multiple ayngavahuls do not stack. Ayngavahuls are immune to this ability, from both themselves and others of their kind.
An ayngavhaul can speak words of torment, giving them shape and sending them streaking toward their enemies in the form of diabolical sigils. Any good-aligned creature struck by one of these infernal words takes 3d6 points of hellfire damage (half fire, half evil energy); nongood creatures take half damage. These words cannot affect creatures affected by protection from evil or within an area of magical silence.
All ayngavhauls hover upon fearsome infernal thrones. These thrones grant the devils their fly speed and a +4 armor bonus. Should an ayngavhaul be grappled or knocked down, it is unseated from its throne and loses these benefits. An ayngavhaul has telepathic command over its throne and may call its conveyance back and reseat itself as a full-round action.