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Devil, Gorson (The Blood Duke)

This centaur-like creature is at least twice as long as a human and stands about 8 feet tall. Its lower body is that of a great golden lion and its upper body is a coal-black humanoid with glaring crimson eyes. Its mane-like hair is thick, long, and dark brown, and the creature wears it draped over its broad shoulders and down its massive back. Its mouth is lined with sharpened fangs and its arms end in large, powerful hands. Splatters of dried and caked blood can be seen in the creature’s mane and fur.

Gorson (The Blood Duke) CR 22

XP 615,000
LE Large outsider (devil, evil, extraplanar, lawful)
Init +13; Senses darkvision 60 ft., detect good, detect magic, see invisibility, see in darkness; Perception +33


AC 44, touch 26, flat-footed 35 (+9 Dex, +18 natural, +8 profane, –1 size)
hp 372 (24d10+240); regeneration 10 (good, silver)
Fort +18, Ref +23, Will +20
DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 33


Speed 50 ft.
Melee +3 wounding battleaxe +39/+34/+29/+24 (2d6+15/19–20/x3 plus 1 bleed), 2 forepaws +30 (2d8+6 plus grab)
Space 10 ft.; Reach 10 ft.
Special Attacks pounce, rake (2 forepaws, 2d8+18)
Spell-Like Abilities (CL 20th)

Constantdetect good, detect magic, see invisibility
At willanimate dead, blasphemy (DC 25), charm monster (DC 22), create undead, desecrate, dispel magic, greater teleport (self plus 50 pounds of objects only), lightning bolt (DC 21), magic circle against good, produce flame, suggestion (DC 21), tongues, unhallow (DC 23), unholy aura (DC 26), wall of fire
2/daysummon (level 9, 2d10 lemures or nupperibos, 2d4 bearded devils, 1d4 bone devils, erinyes, or barbed devils, or 1 pit fiend 100%)
1/daysymbol of stunning (DC 25)


Gorson begins combat by leaping on a foe and rending it to pieces with his forepaws and rear claws. Those that survive this onslaught are subjected to a massive assault by his great battleaxe. Gorson attacks relentlessly and only stops when all foes are dead. Those that attempt to flee are run down and slaughtered.


Str 35, Dex 29, Con 30, Int 23, Wis 23, Cha 27
Base Atk +24; CMB +37 (+41 grapple); CMD 64 (68 vs. trip)
Feats Cleave, Critical Focus, Great Cleave, Improved Bull Rush, Improved Overrun, Improved Critical (battleaxe), Improved Initiative, Improved Sunder, Improved Vital Strike, Power Attack, Vital Strike, Weapon Focus (battleaxe)
Skills Acrobatics +36, Bluff +35, Diplomacy +35, Escape Artist +33, Intimidate +35, Knowledge (local) +30, Knowledge (nature) +30, Knowledge (planes) +33, Knowledge (religion) +30, Perception +33, Sense Motive +33, Survival +33
Languages Abyssal, Celestial, Common, Draconic, Giant, Goblin, Infernal; telepathy 100 ft.
Gear +3 wounding battleaxe