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    Devil, Demoriel (Twice-Exiled Seductress)

    This creature is a very attractive female with raven black hair, coal black eyes, amber skin, and a shapely form. Small bat wings protrude from her shoulders, and tiny horns jut from her forehead, just above her eyes

    Demoriel (Twice-Exiled Seductress) CR 19

    XP 204,800
    LE Medium outsider (devil, evil, extraplanar, lawful)
    Init +9; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +33

    DEFENSE

    AC 40, touch 25, flat-footed 35 (+5 Dex, +15 natural, +10 profane)
    hp 210 (20d10+100); regeneration 5 (good, silver)
    Fort +11, Ref +17, Will +20; +2 on all saves from spells and effects from good-aligned creatures
    Defensive Abilities resistant to good magic
    DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 30

    OFFENSE

    Speed 40 ft., fly 60 ft. (average)
    Melee +3 unholy short sword +30/+25/+20/+15 (1d6+9/19–20) or 2 claws +26 (1d6+6)
    Special Attacks enrapture
    Spell-Like Abilities (CL 20th)

    Constantdetect good, detect magic, see invisibility
    At willblasphemy (DC 27), charm monster (DC 24), dispel magic, fireball (DC 23), greater teleport (self plus 50 pounds of objects only), hold monster (DC 25), invisibility (self only), magic circle against good, major image (DC 23), polymorph (self only), suggestion (DC 23), unholy aura (DC 28)
    3/daywall of fire, summon (level 9, 1d6 erinyes or 1d2 barbed devils 100% or 1 horned devil 60%)
    1/daymeteor swarm (DC 29), power word stun

    TACTICS

    Demoriel attacks with her spell-like abilities, attempting to charm the strongest opponents she faces. If forced into melee, she attacks with her spell-like abilities and short sword or summons other devils to fight for her while she maintains a position away from the immediate fight.

    STATISTICS

    Str 23, Dex 21, Con 20, Int 23, Wis 23, Cha 31
    Base Atk +20; CMB +26; CMD 51
    Feats Alertness, Cleave, Deceitful, Great Cleave, Improved Initiative, Iron Will, Persuasive, Quicken Spell-Like Ability (fireball), Power Attack, Weapon Focus (short sword)
    Skills Bluff +45, Diplomacy +45, Disguise +37, Fly +28, Intimidate +37, Knowledge (arcana) +29, Knowledge (planes) +29, Knowledge (religion) +26, Perception +33, Sense Motive +33, Stealth +28, Survival +26; Racial Modifiers +8 Bluff, +8 Diplomacy
    Languages Abyssal, Celestial, Common, Draconic, Giant, Ignan, Infernal; telepathy 100 ft.
    Gear Reaver

    SPECIAL ABILITIES

    Enrapture (Su)

    Those viewing Demoriel must succeed on a DC 30 Will save or stand enthralled for 1 minute. This functions as a hold person spell (caster level 20th). An affected creature can attempt a new Will save each round to break the effects. The save DC is Charisma-based. A creature that successfully saves cannot be affected by Demoriel’s enrapture for one day.

    GEAR

    Unique Item: Reaver

    Reaver is Demoriel’s finely crafted +3 unholy short sword.