This reddish-gray scaled humanoid stands taller than a human. Its hands are clawed and its feet cloven. Oversized fangs jut from its upper jaw and drip foul-smelling saliva. Small horns protrude from just above its eyes, curving backwards. Its head and body are hairless and a small curving tail trails behind it. It wields a battleaxe and carries a wickedly-barbed net slung across its back.
Tormentor devils attack using their battleaxes and nets. They hunt in packs when tracking souls and are rarely encountered alone. If leading a pack of hell hounds, tormentors let the hell hounds attack first while they stay at range and attack with their nets.
Str 18, Dex 18, Con 18, Int 14, Wis 14, Cha 15
A tormentor devil deals damage normally with its claws against incorporeal creatures.
A tormentor devil can track the soul of any creature that enters any of the planes of Hell. Tracking a soul has a base DC of 20 and follows the rules for tracking. A tormentor devil must be on the same plane as the soul it is tracking.
A tormentor devil’s net looks like a normal net and follows the rules for net attacks. The net has 20 hit points; the Escape Artist check to get free is DC 30; the net can be broken with a successful DC 30 Strength check. The net can entrap incorporeal creatures.
The net has many small razor-sharp barbs lining it. These barbs deal 1d6 points of damage each round to any creature caught in the net, including incorporeal creatures. (The incorporeal creature’s 50% chance to avoid damage from a corporeal source does not apply to this attack.)