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    Devil, Lilin

    A beautiful well-proportioned woman with crimson skin stands before you. Her eyes are dark, almost black as is her hair. A pair of small bat-like wings protrudes from her shoulders. She wields a gleaming longsword in her hand.

    Lilin CR 6

    XP 2,400
    LE Medium outsider (devil, evil, extraplanar, lawful)
    Init +3; Senses darkvision 60 ft.; Perception +15


    AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural)
    hp 73 (7d10+35); regeneration 5 (good, silver)
    Fort +7, Ref +10, Will +10
    DR 10/silver; Immune fire, poison; Resist acid 10, cold 10; SR 17


    Speed 30 ft., fly 50 ft. (average)
    Melee +1 longsword +11/+6 (1d8+4/19–20) or 2 claws +10 (1d6+3)
    Spell-Like Abilities (CL 9th)

    At willcharm monster (DC 22), greater teleport (self plus 50 pounds of objects only), protection from good, suggestion (DC 21)
    3/dayanimate dead
    1/dayunholy aura (DC 26), summon (level 3, 2d10 lemures, or 1d4 bearded devils or hellstokers, or 1 hellcat 50%)


    A lilin always enters combat with her protection from good in effect and begins by attempting to charm the closest foe. A weak-minded foe that comes within range is subjected to a suggestion. Afterwards she usually attacks with her longsword. If combat goes poorly for a lilin she attempts to flee but not before summoning a host of devils to cover her escape.


    Str 16, Dex 16, Con 20, Int 15, Wis 16, Cha 26
    Base Atk +7; CMB +10; CMD 23
    Feats Alertness, Iron Will, Lightning Reflexes, Persuasive
    Skills Bluff +18, Diplomacy +19, Fly +7, Heal +13, Intimidate +20, Knowledge (planes) +12, Perception +15, Sense Motive +15, Survival +13
    Languages Abyssal, Common, Infernal; telepathy 100 ft.
    Gear +1 longsword

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