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    Devil, Zebub (Accuser Devil)

    This childlike blasphemy conjoins the features of a plump human infant and a gigantic, gore-fattened fly.

    Accuser Devil (Zebub) CR 3

    XP 800
    LE Small outsider (devil, evil, extraplanar, lawful)
    Init +8; Senses darkvision 60 ft.; Perception +9

    DEFENSE

    AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
    hp 30 (4d10+8)
    Fort +6, Ref +10, Will +3
    DR 5/good or silver; Immune fire, poison; Resist acid 10, cold 10

    OFFENSE

    Speed 20 ft., fly 60 ft. (perfect)
    Melee bite +5 (1d6 plus 1d6 acid and disease)
    Spell-Like Abilities (CL 8th; concentration +9)

    At will--greater teleport (self plus 50 lbs. of objects only), invisibility (self only)
    3/day--grease, summon swarm, whispering wind
    1/day--summon (level 3, 1 zebub or 1d4 lemures, 40%)

    STATISTICS

    Str 11, Dex 18, Con 14, Int 9, Wis 15, Cha 12
    Base Atk +4; CMB +3; CMD 17
    Feats Improved Initiative, Lightning Reflexes
    Skills Bluff +8, Fly +21, Knowledge (planes) +6, Perception +9, Stealth +15
    Languages Celestial, Draconic, Infernal; telepathy 100 ft.
    SQ infernal eye

    SPECIAL ABILITIES

    Disease (Ex)

    Devil Chills: Bite—injury; save Fort DC 14; onset 1d4 days; frequency 1 day; effect 1d4 Str damage; cure 3 consecutive saves.

    Infernal Eye (Su)

    A zebub records all that it sees and may pass its visions on to another creature. By remaining in contact with a willing creature, it can replay up to 24 hours of witnessed events, or shorter incidents if it so chooses. It takes a zebub 1 round to replay 1 hour of recorded images, which the target receives in a flash of information, without sound or other sensory information. After relaying its findings, the zebub cannot replay its visions of those events again. A zebub cannot replay its visions for an unwilling creature or as an attack, no matter how horrific the events it might have witnessed.