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Demon, Schir

This goat-headed humanoid is covered in a mangy gray hide that only partly covers its gaunt but muscled frame.

Schir CR 4

XP 1,200
CE Medium outsider (chaotic, demon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., see invisibility; Perception +13


AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
hp 37 (5d10+10)
Fort +6, Ref +3, Will +3
DR 5/cold iron or good; Immune disease, electricity, poison; Resist acid 10, cold 10, fire 10; SR 15


Speed 30 ft.
Melee mwk halberd +10 (1d10+4/x3 plus disease), gore +3 (1d6+2) or gore +8 (1d6+4)
Special Attacks powerful charge (gore, 3d6+4)
Spell-Like Abilities (CL 6th; concentration +4)

Constantsee invisibility, tongues
3/dayarcane lock, expeditious retreat, protection from good
1/daysummon (level 2, 1d3 schirs 20%)


Str 17, Dex 14, Con 15, Int 8, Wis 5, Cha 6
Base Atk +5; CMB +8; CMD 20
Feats Iron Will, Power Attack, Weapon Focus (halberd)
Skills Acrobatics +10 (+18 jumping), Climb +11, Intimidate +6, Perception +13, Survival +2; Racial Modifiers +8 Acrobatics when jumping, +8 Perception
Languages Abyssal; telepathy 100 ft., tongues


Disease (Ex)

A schir gnaws constantly at the ends of its halberd. This infuses the blades with disease from the demon's filthy spittle. Any creature struck by a schir's halberd must succeed at a DC 15 Fortitude save or contract gray pox—a frightening disease that causes weakness, gray splotches on the skin, and eventual catatonia. The save DC is Constitution-based.

Gray Pox: Halberd—injury; save Fort DC 15; onset 1 day; frequency 1/day; effect 1d6 Str damage; cure 2 consecutive saves.