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    Demon, Mehrim (Goat Demon)

    This entity looks like an oversized black goat with three horns and jet black, glossy hooves. It exhales a wispy cloud of putrid black smoke as it breathes.

    Goat Demon (Mehrim) CR 4

    XP 1,200
    CE Medium outsider (chaotic, demon, evil, extraplanar)
    Init +2; Senses darkvision 60 ft., scent; Perception +12

    DEFENSE

    AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural)
    hp 33 (6d10)
    Fort +5, Ref +4, Will +8
    DR 10/cold iron; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 15

    OFFENSE

    Speed 40 ft.
    Melee bite +11 (2d6+5 plus disease), 2 hooves +11 (1d6+5)
    Spell-Like Abilities (CL 8th)

    At willdarkness, protection from good, see invisibility
    1/daydispel good (DC 18), dispel magic, summon (level 3, 2d10 dretches or 1 mehrim 30%)

    STATISTICS

    Str 21, Dex 14, Con 10, Int 12, Wis 13, Cha 16
    Base Atk +6; CMB +11; CMD 23 (27 vs. trip)
    Feats Cleave, Iron Will, Power Attack
    Skills Acrobatics +6, Bluff +12, Escape Artist +11, Intimidate +12, Knowledge (local) +10, Knowledge (planes) +10, Perception +12, Sense Motive +10, Survival +10; Racial Modifiers +4 Acrobatics, +8 Perception
    Languages Abyssal, Celestial, Common

    SPECIAL ABILITIES

    Disease (Su)

    Demon Fever: Bite—injury; save Fort DC 18; onset 1 day; frequency 1/day; effect 1d6 Con damage, target must make second Fort save or 1 point of damage is drain instead; cure 2 consecutive saves. The save DC is Constitution-based and includes a +5 racial bonus.