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    Demon Lord, Beluiri (The Temptress)

    This creature appears as a bronze-skinned female standing about 6 feet tall. Its head is hairless and features four downward-curving horns jutting just above its forehead. The two lower horns are smaller than the topmost horns. A ridge of small spines runs from the creature’s brow down the center of its head and tapers off just below its shoulder blades. Its hands end in razor-sharp talons and its eyes are sapphire blue.

    Beluiri (The Temptress) CR 15

    XP 51,200
    CE Medium outsider (chaotic, demon, evil, extraplanar)
    Init +7; Senses darkvision 60 ft., true seeing; Perception +36

    DEFENSE

    AC 40, touch 25, flat-footed 32 (+7 Dex, +1 dodge, +15 natural, +7 profane)
    hp 184 (16d10+96)
    Fort +16, Ref +14, Will +17
    DR 15/cold iron and good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 26

    OFFENSE

    Speed 40 ft.
    Melee 2 claws +22 (1d6+6 plus poison)
    Special Attacks dominating gaze, seduction
    Spell-Like Abilities (CL 20th)

    Constanttrue seeing
    At willblasphemy (DC 24), charm monster (DC 21), deeper darkness, desecrate, detect good, detect law, fear (DC 21), greater teleport (self plus 50 pounds of objects only), polymorph, tongues (self only), unhallow
    3/daygreater dispel magic, suggestion (DC 20), wall of fire
    1/dayfire storm (DC 24), wail of the banshee (DC 26), summon (level 9, 1d4 hezrous or 1d4 gharros demons, 100%)

    TACTICS

    Beluiri prefers subterfuge rather than directly assaulting an opponent. She usually alters her appearance to appear as an attractive member of a potential victim’s race; once the victim is lured in, she assumes her true form and attacks. If combat goes against her, she flees, but only after summoning lesser demons to cover her escape and kill her opponents.

    STATISTICS

    Str 22, Dex 24, Con 22, Int 20, Wis 20, Cha 24
    Base Atk +16; CMB +22; CMD 47
    Feats Ability Focus (seduction), Alertness, Blind-Fight, Combat Reflexes, Deceitful, Dodge, Iron Will, Lightning Reflexes
    Skills Acrobatics +18, Bluff +30, Diplomacy +26, Disguise +27, Escape Artist +18, Intimidate +26, Knowledge (arcana) +21, Knowledge (planes) +24, Perception +36, Sense Motive +28, Stealth +26, Survival +21; Racial Modifiers +8 Perception
    Languages Abyssal, Celestial, Common, Goblin, Infernal

    SPECIAL ABILITIES

    Dominating Gaze (Su)

    Three times per day, 30 feet, DC 25 Will save or dominated as per the dominate person spell (CL 20th). The save DC is Charisma-based.

    Poison (Ex)

    Claw—injury; save Fort DC 24; frequency 1 round for 4 rounds; effect 1d4 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.

    Seduction (Su)

    Through body language and movement, Beluiri can fascinate all creatures of the opposite sex (which could be either sex, depending on her current form) within 30 feet that observe her dancing. Those viewing this dance must succeed on a DC 27 Will save or fall under her influence for 1d6+1 hours as if affected by a charm monster spell (CL 20th). The save DC is Charisma-based and includes a +2 bonus from her Ability Focus feat.

    Source
    Tome of Horrors Complete
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