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    Demon, Daraka (Swarm Demon)

    This creature is a tall black-skinned humanoid. Its head is that of a black-furred ram with downward curving horns. Its body appears to be a mass of writhing flesh.

    Swarm Demon (Daraka)
    CR 12

    XP 19,200
    CE Large outsider (chaotic, demon, evil, extraplanar)
    Init +0; Senses darkvision 60 ft.; Perception +31

    DEFENSE

    AC 27, touch 9, flat-footed 27 (+18 natural, –1 size)
    hp 162 (12d10+96)
    Fort +12, Ref +8, Will +12
    Defensive Abilities scorpions; DR 10/good; Immune electricity, poison; Resist acid 10, cold 10, fire 10; SR 23

    OFFENSE

    Speed 40 ft.
    Melee 2 claws +21 (1d8+9 plus grab), bite +20 (2d6+9)
    Ranged scorpions +11 (1d6 plus poison)
    Space 10 ft.; Reach 10 ft.
    Special Attacks scorpions
    Spell-like Abilities (CL 12th):

    At willchaos hammer (DC 19), deeper darkness, detect good, dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility (self only), unholy aura (DC 23)
    3/daychill touch (DC 16)
    1/dayfeeblemind (DC 20), shatter (DC 17), summon (level 5, 4d10 dretches or 1d2 vrocks 50%, 1 daraka 20%)

    TACTICS

    During Combat Darakas aggressively assault any creature that stands in their way. They usually open combat by slinging scorpions at their opponents and using chaos hammer against lawful-aligned opponents. Against an enemy wizard, a daraka uses feeblemind as soon as it can. The remainder of the combat sees the daraka slash with its claws and bite with its terrible fangs. If it can, a daraka likes to grapple a foe and let the scorpions on its body bite the grabbed opponent.

    STATISTICS

    Str 28, Dex 11, Con 27, Int 18, Wis 18, Cha 20
    Base Atk +12; CMB +22 (+26 grapple); CMD 32
    Feats Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claws)
    Skills Bluff +20, Climb +24, Intimidate +20, Knowledge (arcana) +19, Knowledge (Planes) +19, Perception +31, Sense Motive +23, Spellcraft +16, Stealth +11, Survival +19; Racial Modifiers +8 Perception

    SPECIAL ABILITIES

    Poison (Ex)

    Scorpions—injury; save Fort DC 24; frequency 1/round for 2 rounds; effect 1d6 Strength damage; cure 1 save. The save DC is Constitution-based.

    Scorpions (Ex)

    A daraka’s body is swarming with thousands of tiny scorpions. Creatures attacking a daraka unarmed or with natural weapons are automatically stung for 1d6 points of damage and suffer the effects of the scorpion’s poison (see Poison, above).

    Alternately, a daraka can sling scorpions from its body to a range of 20 feet. This is a standard action that provokes an attack of opportunity. A creature hit takes 1d6 points of damage from the stinging scorpions and is subjected to their poison. A grappled creature is likewise subjected to the stinging of a daraka’s scorpions just as if it had attacked the daraka unarmed (see above).

    A daraka has an unlimited supply of scorpions. As fast as it uses them, its body generates more.

    Source
    Tome of Horrors Complete
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