This creature is a tall black-skinned humanoid. Its head is that of a black-furred ram with downward curving horns. Its body appears to be a mass of writhing flesh.
AC 27, touch 9, flat-footed 27 (+18 natural, –1 size)
At will—chaos hammer (DC 19), deeper darkness, detect good, dispel magic, greater teleport (self plus 50 pounds of objects only), invisibility (self only), unholy aura (DC 23)
During Combat Darakas aggressively assault any creature that stands in their way. They usually open combat by slinging scorpions at their opponents and using chaos hammer against lawful-aligned opponents. Against an enemy wizard, a daraka uses feeblemind as soon as it can. The remainder of the combat sees the daraka slash with its claws and bite with its terrible fangs. If it can, a daraka likes to grapple a foe and let the scorpions on its body bite the grabbed opponent.
Str 28, Dex 11, Con 27, Int 18, Wis 18, Cha 20
A daraka’s body is swarming with thousands of tiny scorpions. Creatures attacking a daraka unarmed or with natural weapons are automatically stung for 1d6 points of damage and suffer the effects of the scorpion’s poison (see Poison, above).
Alternately, a daraka can sling scorpions from its body to a range of 20 feet. This is a standard action that provokes an attack of opportunity. A creature hit takes 1d6 points of damage from the stinging scorpions and is subjected to their poison. A grappled creature is likewise subjected to the stinging of a daraka’s scorpions just as if it had attacked the daraka unarmed (see above).
A daraka has an unlimited supply of scorpions. As fast as it uses them, its body generates more.