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    Demodand, Slimy

    This muscular, frog-headed humanoid has tattered flesh hanging from its batlike wings and is covered in a viscous slime.

    Slimy Demodand CR 16

    XP 76,800
    CE Medium outsider (chaotic, demodand, evil, extraplanar)
    Init +4; Senses darkvision 120 ft., detect good, detect magic, see invisibility; Perception +2
    Aura stench (DC 26, 1d6 rounds)


    AC 30, touch 13, flat-footed 27 (+6 armor, +3 Dex, +11 natural)
    hp 241 (21d10+126)
    Fort +18, Ref +13, Will +14; +4 vs. divine spells
    DR 10/good and magic; Immune acid, poison; Resist cold 10, fire 10; SR 27


    Speed 20 ft., fly 40 ft. (average)
    Melee bite +30 (1d10+9 plus 2d6 acid), 2 claws +30 (2d6+13/19-20 plus 2d6 acid and grab)
    Special Attacks acid, dread claws, faith-stealing strike
    Spell-Like Abilities (CL 16th; concentration +19)

    Constantdetect good, detect magic, see invisibility
    At willdetect thoughts (DC 15), fear (DC 17)
    3/dayacid fog, greater dispel magic
    1/daysummon (level 6, 1d4 tarry demodands 50%)


    Str 28, Dex 18, Con 23, Int 14, Wis 15, Cha 17
    Base Atk +21; CMB +30 (+34 grapple); CMD 44
    Feats Bleeding Critical, Blind-Fight, Critical Focus, Flyby Attack, Greater Vital Strike, Improved Critical (claw), Improved Vital Strike, Intimidating Prowess, Lightning Reflexes, Power Attack, Vital Strike
    Skills Acrobatics +11, Bluff +27, Climb +19, Fly +25, Intimidate +36, Knowledge (arcana) +13, Knowledge (planes) +13, Sense Motive +26, Spellcraft +20, Stealth +25, Survival +20
    Languages Abyssal, Celestial, Common
    SQ heretical soul


    Acid (Su)

    A slimy demodand is coated in an ever-dripping layer of acid that deals an extra 2d6 points of acid damage on a successful natural attack. In addition, opponents that successfully strike a slimy demodand with an unarmed strike or natural attack take 2d6 points of acid damage.

    Dread Claws (Ex)

    A slimy demodand adds 1-1/2 times its strength bonus on all attack rolls made when using its claws.