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    Demodand, Slime (3pp)

    This creature looks to be about 6 or 7 feet tall. It appears as a bloated, slimy, black humanoid with large bat-like wings protruding from its shoulders. Its skin constantly drips and oozes a thick white-gray mucus. It has thick elephantine legs and long, powerful arms that end in razorsharp talons.

    Slime Demodand CR 13

    XP 25,600
    CE Medium outsider (chaotic, demodand, evil, extraplanar)
    Init +4; Senses darkvision 120 ft.; Perception +22
    Aura stench (DC 21, 2d6 rounds)

    DEFENSE

    AC 28, touch 14, flat-footed 24 (+4 Dex, +14 natural)
    hp 136 (13d10+65)
    Fort +13, Ref +8, Will +10
    DR 10/good and magic; Immune acid, poison, mind-affecting effects; Resist cold 10, fire 10; SR 24

    OFFENSE

    Speed 40 ft., fly 50 ft. (average)
    Melee 2 claws +22 (1d6+8 plus 1d6 acid), bite +21 (1d8+8 plus 1d6 acid)
    Special Attacks enslime
    Spell-Like Abilities (CL 13th)

    At willdetect good, detect magic, detect thoughts (DC 16), fear (DC 18), gaseous form, invisibility (self only), magic circle against good, see invisibility, tongues
    3/dayacid fog, dispel magic, fog cloud, ray of enfeeblement
    1/daysummon (level 6, 1d4 tarry demodands 50%; or 1 slime demodand 20%)

    STATISTICS

    Str 26, Dex 18, Con 20, Int 14, Wis 14, Cha 18
    Base Atk +13; CMB +21; CMD 35
    Feats Alertness, Cleave, Critical Focus, Great Cleave, Power Attack, Sickening Critical, Weapon Focus (claws)
    Skills Acrobatics +12, Bluff +20, Fly +14, Knowledge (arcana) +18, Knowledge (planes) +18, Perception +22, Sense Motive +8, Spellcraft +18, Stealth +20, Survival +18
    Languages Abyssal, Common, Infernal
    SQ slimy hide

    SPECIAL ABILITIES

    Enslime (Ex)

    If a slime demodand hits an opponent with all of its natural attacks in the same round, it deals an extra 1d6 points of acid damage (in addition to the acid damage dealt by its natural attacks).

    Slimy Hide (Ex)

    A slime demodand’s hide is covered in acidic slime. Creatures attacking it unarmed or with natural weapons take 1d6 points of acid damage each time one of their attacks hits.