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    Daemon, Venedaemon

    Silken robes drape this androgynous fiend’s form, providing only an outline of the body beneath. Claw-tipped tentacles emerge from the cuffs, clutching wands and soul gems, while below its robe’s margins, its multiple-jointed legs—almost like a reptilian insect’s—end in clawed, three-toed chitinous feet. Its face remains perpetually covered by a dark veil, and a trio of long, forked tongues periodically emerges from its rounded mouth and tastes the air around its thin lips.

    Venedaemon CR 5

    XP 1,600
    NE Medium outsider (daemon, evil, extraplanar)
    Init +6; Senses arcane sight, darkvision 60 ft.; Perception +12

    DEFENSE

    AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
    hp 51 (6d10+18)
    Fort +5, Ref +7, Will +8
    DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 16

    OFFENSE

    Speed 30 ft., fly 30 ft. (average)
    Melee 2 tentacles +6 (1d6)
    Special Attacks arcane soul-crush
    Spell-Like Abilities (CL 6th; concentration +11)

    Constantarcane sight
    3/daydimension door, dispel magic, slow
    1/daysummon (level 3, 1 cacodaemon, 75%)

    Spells Known (CL 6th; concentration +11)

    3rd (4/day)hold person (DC 18)
    2nd (6/day)invisibility, scorching ray (DC 17)
    1st (8/day)charm person (DC 16), mage armor, magic missile, shield
    0 (at will)acid splash, arcane mark, bleed (DC 15), mage hand, prestidigitation, ray of frost (DC 15), read magic

    STATISTICS

    Str 11, Dex 15, Con 16, Int 22, Wis 16, Cha 21
    Base Atk +6; CMB +6; CMD 18
    Feats Combat Casting, Eschew MaterialsB, Improved Initiative, Magical Aptitude
    Skills Bluff +14, Disguise +11, Fly +11, Intimidate +14, Knowledge (arcana) +15, Knowledge (planes) +15, Knowledge (religion) +12, Perception +12, Sense Motive +12, Spellcraft +17, Stealth +11, Use Magic Device +16
    Languages Abyssal, Aquan, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.

    SPECIAL ABILITIES

    Arcane Soul-Crush (Su)

    A venedaemon may consume a held soul gem as a swift action, allowing it to cast any of its spells known without using a spell slot. For the daemon to use this ability, the consumed gem must contain the soul of a creature with Hit Dice equal to or greater than the spell level of the desired spell.

    About this Daemon Type...

    Venedaemons represent the concept of death by magic. While among the weakest of daemons, they possess a frightening aptitude for spellcraft, and given enough time, luck, or sponsorship by more powerful fiends, may rise to much higher levels of arcane mastery and personal power. As such, many influential daemons employ venedaemons as servitors and scholars. Ever eager to expand their knowledge of magic, venedaemons also enter into pacts with mortal spellcasters, offering knowledge in exchange for knowledge. Other times they mask their nature and explore the arcane secrets of worlds upon the Material Plane, infiltrating academies or exploring magical ruins, always in search of greater spells and power.

    Personification of Death: Magic.

    Preferred Sacrifice: A magic-user’s familiar, or some manner of arcane knowledge unknown to the daemon.

    Source Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.