This tall, three-legged fiend possesses an avian body and head, save for its gangly arms, which end in thin, clawlike fingers. Its scrawny neck is adorned with three thick iron rings, and a grotesquely long, barbed tongue resembling an octopus’s tentacle winds out of its oversized beak. Burst blood vessels fill the creature’s wide eyes, and reddish speckled blotches cover its cyanotic flesh.
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
Speed 30 ft.
Str 19, Dex 17, Con 18, Int 14, Wis 15, Cha 18
Once per day, a suspiridaemon can inhale with such sudden force as to evacuate the air in its proximity, causing a sudden wave of air pressure from the implosion. Every creature within 30 feet must make a DC 18 Fortitude save or take 5d6 points of sonic damage and become sickened for 1d4 rounds. Any creature that makes a successful save takes only half damage and is not sickened. A suspiridaemon cannot perform this ability if it is currently grappling a creature with its tongue. The save DC is Constitution-based.
A suspiridaemon’s aura makes the air around it difficult to breathe. Creatures that need to breathe can only hold their breath half as long as normal while within this aura, and suffer from altitude sickness as if in a low peak or high pass altitude zone.