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    Daemon, The Oinodaemon

    This creature stands nearly twice as tall as a normal human. Its head resembles that of a diseased and rotting ram with downward, forward-curving horns. The wool and flesh of its humanoid body seem to pull away or drop away in sickly clumps. Its body is covered in boils, blisters, sores, and scabs. Thick white foam oozes from its mouth and a thin yellow ichor squeezes from its bloodshot eyes.

    THE Oinodaemon CR 37

    XP 104,960,000
    NE Large outsider (daemon, evil, extraplanar)
    Init +16; Senses darkvision 60 ft., detect evil, detect good, detect magic, detect thoughts, see invisibility; Perception +61
    Aura destructive aura (30 ft., +18 damage, 37 rounds)

    DEFENSE

    AC 60, touch 40, flat-footed 48 (+12 Dex, +9 insight, +20 natural, –1 size, +10 profane)
    hp 857 (49d10+588)
    Fort +39, Ref +40, Will +27
    Defensive Abilities death’s embrace; DR 25/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 48

    OFFENSE

    Speed 40 ft.
    Melee 2 slams +61 (2d6+12/19–20 plus disease)
    Space 10 ft.; Reach 10 ft.
    Special Attacks destructive smite 12/day (+18 damage), scythe of evil 8/day (18 rounds), transfixing gaze
    Spell-Like Abilities (CL 37th)

    Constantdetect evil, detect good, detect magic, detect thoughts (DC 22), see invisibility, water breathing
    At willalter self, burning hands (DC 21), deeper darkness, desecrate, fear (DC 24), flaming sphere (DC 22), greater dispel magic, greater teleport (self plus 50 pounds of objects only), shapechange
    3/dayfeeblemind (DC 25), mass suggestion (DC 26), wall of fire, wall of force, wall of ice (DC 24), summon (level 9, non-unique daemons in any combination whose combined HD total no more than the Oinodaemon’s HD, 100%)
    1/day—cancellation (touch attack, functions as a rod of cancellation), lesser globe of invulnerability

    Domain Spell-Like Abilities (CL 37th)

    12/day—bleeding touch (18 rounds), touch of evil (18 rounds)

    Unholy Spells Prepared (CL 37th)

    9thastral projection, energy drain (DC 28, x3), storm of vengeance (DC 28), implosionD (DC 28)
    8thantimagic field, mass inflict critical wounds (DC 27, x2),symbol of death (DC 27), unholy aura (DC 27), earthquakeD
    7thblasphemy (DC 26, x2), mass inflict serious wounds (DC 26, x2), symbol of weakness (DC 26), disintegrateD (DC 26)
    6thblade barrier (DC 25, x2), forbiddance (DC 25), harm (DC 25), word of recall, create undeadD
    5thbreak enchantment, dispel good (DC 24, x2), insect plague, scrying, slay living (DC 24), symbol of pain (DC 24), slay livingD (DC 24)
    4thdeath ward, dimensional anchor, discern lies (DC 23), divine power, giant vermin, inflict critical wounds (DC 23), poison (DC 23) unholy blightD (DC 23)
    3rdbestow curse (DC 22, x2), blindness/deafness (DC 22), contagion (DC 22), inflict serious wounds (DC 22, x2), invisibility purge, animate deadD
    2nd
    darkness, enthrall (DC 21), inflict moderate wounds (DC 21, x3), shatter (DC 21), sound burst (DC 21), death knellD (DC 21)
    1stbane (DC 20), comprehend languages, curse water (DC 20), doom (DC 20), inflict light wounds (DC 20, x2), protection from good, sanctuary (DC 20), true strikeD
    0 (at will)
    bleed (DC 19), create water, inflict minor wounds
    (DC 19), light, read magic, resistance
    D domain spell; Domains Death, Destruction, Evil

    STATISTICS

    Str 34, Dex 35, Con 33, Int 29, Wis 29, Cha 31
    Base Atk +49; CMB +62; CMD 84
    Feats Ability Focus (transfixing gaze), Ability Focus (disease), Blind-Fight, Cleave, Combat Reflexes, Craft Staff, Critical Focus, Empower Spell, Extend Spell, Great Cleave, Great Fortitude, Improved Critical (slam), Improved Initiative, Improved Vital Strike, Iron Will, Lightning Reflexes, Maximize Spell, Power Attack, Quicken Spell, Quicken Spell-Like Ability (wall of fire), Quicken Spell-Like Ability (wall of ice), Silent Spell, Toughness, Vital Strike, Weapon Focus (slam)
    Skills Appraise +58, Bluff +62, Diplomacy +59, Disguise +59, Fly +59, Intimidate +59, Knowledge (arcana) +58, Knowledge (local) +58, Knowledge (planes) +61, Knowledge (religion) +58, Perception +61, Sense Motive +61, Spellcraft +58, Stealth +60, Survival +58
    Languages Abyssal, Aquan, Celestial, Common, Daemonic, Draconic, Giant, Ignan, Infernal, Terran; telepathy 100 ft.
    SQ immortality, planar omniscience
    Gear Staff of the Lower Planes

    SPECIAL ABILITIES

    Disease (Ex)

    Daemonic Plague: Slam—injury; save Fort DC 47, onset 1 day; frequency 1/day; effect 2d6 Con damage; cure 3 consecutive saves. Each time the victim takes Con damage, it must succeed on a second Fort save or lose 2 points of the Con damage permanently. The save DC is Constitution-based.

    Transfixing Gaze (Su)

    A living creature within 30 feet that meets the Oinodaemon’s gaze must succeed on a DC 46 Will save, or be held (as the hold person spell, CL 37th). An affected creature can attempt a new save each round to break the effects if it has 24 HD or more; otherwise, only the Oinodaemon can release it, or a wish or miracle can break the effect. The save DC is Charisma-based.

    If the Oinodaemon is slain or moves more than 30 feet away from a held creature, it is automatically released. The Oinodaemon only has to remain within range to maintain this ability; he does not have to concentrate.

    Staff of the Lower Planes:

    This 12-foot long, black wooden staff can only be wielded by the current Oinodaemon or any daemon he allows to wield it. In anyone else’s hands, the staff functions as a normal quarterstaff. Upon the current Oinodaemon’s death, the staff can be wielded (and it functions as detailed below) by the new Oinodaemon. The staff has the powers listed below. All powers function as the spell of the same name (CL 25th or the wielder’s caster level, whichever is higher). Save DCs are 20 + spell level.

    The staff has an unlimited number of charges, but no more than 50 charges may be expended in a single day. The staff’s powers automatically overcome any other daemon’s spell resistance. Any non-daemon that touches the staff takes 10d8 points of electricity damage per round of contact (no save) and gains two negative levels each round it touches the staff. The Fortitude save to remove a negative level has a DC of 35 and can result in actual level loss on a failed save.


    Editor's Note

    This creature entry indicates it has the spell inflict minor wounds.  Although this spell existed in prior version of the game, it does not exist in Pathfinder.  It should be replaced with the spell bleed.