Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Daemons‎ > ‎

Daemon, Hydrodaemon (3pp)

This massive frog-like creature stands nearly 10 feet tall. Its flesh is warty and dark green and its eyes are sickly yellow. It has large flaps of skin under its arms that seemingly function as wings.


XP 3,200
NE Large outsider (aquatic, daemon, evil, extraplanar)
Init +2; Senses darkvision 60 ft., detect magic; Perception +14


AC 19, touch 11, flat-footed 17 (+2 Dex, +8 natural, –1 size)
hp 66 (7d10+28)
Fort +9, Ref +7, Will +2
DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 18


Speed 30 ft., fly 40 ft. (average, see below), swim 60 ft.
Melee 2 claws +10 (1d6+4), bite +10 (2d6+4 plus grab)
Ranged sleep spittle +8 (sleep)
Space 10 ft.; Reach 10 ft.
Special Attacks rake (2 claws +10, 1d6+4)
Spell-Like Abilities (CL 8th)

Constantdetect magic, water walk
At willcause fear (DC 13), create water, deeper darkness
2/daydimension door, greater teleport (self plus 50 pounds of objects only)
1/daydesecrate, summon (level 3, hydrodaemon 50%)


Str 18, Dex 14, Con 18, Int 8, Wis 11, Cha 14
Base Atk +7; CMB +12; CMD 24
Feats Cleave, Point-Blank Shot, Power Attack, Precise Shot
Skills Fly +10, Intimidate +12, Knowledge (planes) +9, Perception +14, Swim +22; Racial Modifiers +4 Perception
Languages Common, Daemonic; telepathy 100 ft.
SQ amphibious, glide


Glide (Ex)

A hydrodaemon can launch itself into the air and glide along for 1 minute, gaining a fly speed of 40 feet and average maneuverability. A gliding hydrodaemon gains the pounce ability.

Sleep Spittle (Ex)

A hydrodaemon can fire a line of spittle at a single target within 20 feet, making a ranged touch attack as a standard action. A target hit by the spittle must succeed on a DC 17 Will save or fall asleep for 6 rounds. The save DC is Constitution-based.