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    Daemon, Derghodaemon (3pp)

    This creature is a tall, bloated, insect-like creature with five arms and three legs. Each of its arms ends in a sharpened, clawed hand. Its legs end in four-toed feet. Its flesh is mottled green and black and its eyes are large and black with no pupils.

    DERGHODAEMON CR 10

    XP 9,600
    NE Large outsider (daemon, evil, extraplanar)
    Init +7; Senses darkvision 60 ft.; Perception +23

    DEFENSE

    AC 24, touch 12, flat-footed 21 (+3 Dex, +12 natural, –1 size)
    hp 125 (10d10+60 plus 10)
    Fort +13, Ref +10, Will +7
    Defensive Abilities all-around vision; DR 10/cold iron or silver; Immune acid, flanking, poison; Resist cold 10, electricity 10, fire 10; SR 21

    OFFENSE

    Speed 40 ft.
    Melee 5 claws +17 (1d6+8 plus grab) and bite +17 (1d8+8)
    Space 10 ft.; Reach 10 ft.
    Special Attacks feeblemind, rend (2 claws, 2d6+12), tear
    Spell-Like Abilities (CL 8th)

    At willcause fear (DC 14), deeper darkness, desecrate, detect magic, see invisibility
    2/daysleep (DC 14), greater teleport (self plus 50 lb. of objects only)

    STATISTICS

    Str 26, Dex 16, Con 22, Int 7, Wis 14, Cha 16
    Base Atk +10; CMB +19 (+23 grapple); CMD 32 (34 vs. trip)
    Feats Combat Reflexes, Improved Initiative, Iron Will, Power Attack, Toughness
    Skills Intimidate +16, Perception +23, Sense Motive +15, Stealth +12; Racial Modifiers +8 Perception
    Languages Abyssal, Draconic, Infernal; telepathy 100 ft

    SPECIAL ABILITIES

    Feeblemind (Su)

    Twice per day, by clattering its mandibles together, a derghodaemon can affect all creatures within 30 ft. as if by a feeblemind spell. Daemons are immune to this effect, but all other creatures must make a DC 18 Will save to resist its effects. The effect lasts for 6 rounds. This is a sonic mind-affecting effect. The save DC is Charisma-based.

    Tear (Ex)

    If a derghodaemon grapples an opponent, it automatically hits its opponent with all of its melee attacks each round following that it maintains its hold.

    Source
    Tome of Horrors Complete
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