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    Daemon, Charonodaemon

    This creature appears as a skeletal humanoid shrouded in a dark hooded robe. Small pinpoints of crimson light burn in its eye sockets and seem to function as its eyes.

    Charonodaemon CR 9

    XP 6,400
    NE Medium outsider (daemon, evil, extraplanar)
    Init +7; Senses darkvision 60 ft., detect magic, see invisibility; Perception +15

    DEFENSE

    AC 24, touch 13, flat-footed 21 (+3 Dex, +11 natural)
    hp 105 (10d10+50)
    Fort +12, Ref +12, Will +5
    DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 19

    OFFENSE

    Speed 40 ft.
    Melee quarterstaff +15/+10 (1d6+5)
    Special Attacks fear gaze (30 ft, DC 19 Will save or affected as by fear spell)
    Spell-Like Abilities (CL 10th)

    Constantdetect magic, see invisibility
    At willdeeper darkness, desecrate, greater teleport (self plus skiff only), plane shift (self plus skiff only)
    1/daysummon (level 4, 1d4 hydrodaemons or 1 charonadaemon 35%)

    STATISTICS

    Str 21, Dex 16, Con 21, Int 15, Wis 15, Cha 18
    Base Atk +10; CMB +15; CMD 28
    Feats Improved Initiative, Improved Sunder, Lightning Reflexes, Persuasive, Power Attack
    Skills Bluff +17, Diplomacy +21, Intimidate +21, Knowledge (planes) +15, Perception +15, Sense Motive +15, Stealth +16, Survival +15
    Languages Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
    SQ alter self