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    Daemon, Cacodaemon (3pp)

    This creature is a tall, sleek, ebony humanoid with long thick arms that end in powerful claws. Its head is sleek and hairless. Its eyes are bright fiery red, and its mouth is lined with sharpened teeth and fangs.

    Cacodaemon CR 12

    XP 19,200
    NE Medium outsider (daemon, evil, extraplanar)
    Init
    +4; Senses darkvision 60 ft., detect magic, detect thoughts, see invisibility; Perception +21

    DEFENSE

    AC 28, touch 14, flat-footed 24 (+4 Dex, +14 natural)
    hp
    138 (12d10+72)
    Fort
    +14, Ref +12, Will +6
    DR
    10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 22

    OFFENSE

    Speed 30 ft.
    Melee
    2 claws +20 (1d8+7)
    Special Attacks
    rend 1d8+10
    Spell-Like Abilities (CL 12th)

    Constantdetect magic, detect thoughts (DC 15), see invisibility
    At will
    cause fear (DC 14), deeper darkness, desecrate
    3/day
    greater teleport, hold person (DC 16), protection from  good
    1/day
    summon (level 6, 1d3 hydrodaemons or 1 cacodaemon 35%)

    STATISTICS

    Str 25, Dex 18, Con 23, Int 14, Wis 14, Cha 16
    Base Atk
    +12; CMB +19; CMD 33
    Feats
    Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claw)
    Skills
    Bluff +18, Climb +19, Intimidate +15, Knowledge (planes) +17, Perception +21, Sense Motive +21, Stealth +19, Survival +19
    Languages
    Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.

    SPECIAL ABILITIES

    Alter Self (Su)

    A cacodaemon can assume the shape of any Small or Medium humanoid as a standard action. This supernatural ability works like alter self (CL 12th), but the cacodaemon can remain in the chosen form indefinitely. It can assume a new form as a standard action or return to its own as a free action.