NE Medium outsider (daemon, evil, extraplanar)
Init +4; Senses darkvision 60 ft., detect magic, detect thoughts, see invisibility; Perception +21
AC 28, touch 14, flat-footed 24 (+4 Dex, +14 natural)
hp 138 (12d10+72)
Fort +14, Ref +12, Will +6
DR 10/good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 22
Speed 30 ft.
Melee 2 claws +20 (1d8+7)
Special Attacks rend 1d8+10
Spell-Like Abilities (CL 12th)
Constant—detect magic, detect thoughts (DC 15), see invisibility
At will—cause fear (DC 14), deeper darkness, desecrate
3/day—greater teleport, hold person (DC 16), protection from good
1/day—summon (level 6, 1d3 hydrodaemons or 1 cacodaemon 35%)
Str 25, Dex 18, Con 23, Int 14, Wis 14, Cha 16
Base Atk +12; CMB +19; CMD 33
Feats Alertness, Blind-Fight, Cleave, Great Cleave, Power Attack, Weapon Focus (claw)
Skills Bluff +18, Climb +19, Intimidate +15, Knowledge (planes) +17, Perception +21, Sense Motive +21, Stealth +19, Survival +19
Languages Abyssal, Common, Daemonic, Infernal; telepathy 100 ft.
Alter Self (Su)
A cacodaemon can assume the shape of any Small or Medium humanoid as a standard action. This supernatural ability works like alter self (CL 12th), but the cacodaemon can remain in the chosen form indefinitely. It can assume a new form as a standard action or return to its own as a free action.