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    Daemon, Ceustodaemon

    This brown, shaggy-furred beast stands on slate grey hooves. Its head resembles that of a maniacal horned ape.

    Ceustodaemon CR 6

    XP 2,400
    NE Large outsider (daemon, evil, extraplanar)
    Init
    +1; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15

    DEFENSE

    AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
    hp
    68 (8d10+24)
    Fort
    +9, Ref +3, Will +8
    DR
    10/good or silver; Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects; Resist cold 10, electricity 10, fire 10

    OFFENSE

    Speed 30 ft.
    Melee
    bite +11 (2d6+4), 2 claws +11 (1d6+4)
    Space
    10 ft.; Reach 10 ft.
    Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)
    Spell-Like Abilities
    (CL 8th; concentration +10)

    Constant—detect good, detect magic, see invisibility
    At will—dimension door
    3/day—dispel magic, fly
    1/day—hold monster (DC 17), slow (DC 15)
    STATISTICS

    Str 18, Dex 13, Con 16, Int 11, Wis 14, Cha 15
    Base
    Atk +8; CMB +13; CMD 24
    Feats
    Alertness, Blind-Fight, Power Attack, Step Up
    Skills
    Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9
    Languages
    Abyssal, Infernal; telepathy 100 ft.
    SQ
    drawn to service

    SPECIAL ABILITIES

    Drawn to Service (Su)

    When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a –5 penalty on saves against binding, planar binding, and other spells designed to bind a creature to a particular plane as long as the daemon is commanded to serve as a guardian for a single area or small complex.

    About this Daemon Type...

    Ceustodaemons serve as summoning stock for the Four Horsemen, being eager and capable shock troops—a trait some scholars link to the daemons’ origins as suicides, despairing and evil souls who willingly handed themselves over to death. Lesser ceustodaemons manifest as horned frogs with chilling breath, common versions appear as horned apes with burning breath, and greater varieties look like humanoid bears with eagle talons, rams horns, and electrically charged breath. Often summoned and bound into service, these fiends continually dream of breaking free and sowing trails of slaughter. Occasionally, overly confident conjurers give them the opportunity to do just that, but mostly they serve as required, their very presence on the Material Plane granting their true masters in Abaddon eyes and ears within the mortal realm, and a link to spellcasters easily swayed to greater, darker, and more costly bargains.

    Personification of Death: Suicide.

    Preferred Sacrifice: The body of a sentient creature tricked or manipulated into committing suicide.

    Source Pathfinder Campaign Setting: Horsemen of the Apocalypse: Book of the Damned, Vol. 3 © 2011, Paizo Publishing, LLC; Author: Todd Stewart.

    Variants

    Greater and lesser versions of these creatures exist. These variants can be represented by applying either the young creature or advanced creature simple templates, along with the following adjustments.

    Lesser Ceustodaemon: This medium daemon looks like a horned frog with a wide, toothy mouth. Its breath weapon is a chilling cone of ice that deals cold damage.

    Greater Ceustodaemon: This daemon resembles a gigantic humanoid bear with the talons of an eagle and curling ram horns sprouting from its head. Its breath weapon is a fan of sparks that deals electricity damage.