NE Large outsider (daemon, evil, extraplanar)
Init +1; Senses darkvision 60 ft., detect good, detect magic, see invisibility; Perception +15
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +3, Will +8
DR 10/good or silver; Immune acid, death effects, disease, mind-affecting effects, paralysis, poison, polymorph effects, sleep effects; Resist cold 10, electricity 10, fire 10
Speed 30 ft.
Melee bite +11 (2d6+4), 2 claws +11 (1d6+4)
Space 10 ft.; Reach 10 ft.
Special Attacks breath weapon (30-ft. cone; 6d6 fire damage; Reflex DC 17 for half; usable once every 1d4 rounds)
Spell-Like Abilities (CL 8th; concentration +10)
Str 18, Dex 13, Con 16, Int 11, Wis 14, Cha 15
Base Atk +8; CMB +13; CMD 24
Feats Alertness, Blind-Fight, Power Attack, Step Up
Skills Bluff +13, Intimidate +11, Knowledge (planes) +9, Perception +15, Sense Motive +15, Stealth +8, Survival +9
Languages Abyssal, Infernal; telepathy 100 ft.
SQ drawn to service
Drawn to Service (Su)
When brought to another plane with a planar binding or planar ally spell (or any similar calling effect), ceustodaemons take a –5 penalty on the initial Will save and on their Charisma check to refuse service. Ceustodaemons also take a –5 penalty on saves against binding, planar binding,
and other spells designed to bind a creature to a particular plane as
long as the daemon is commanded to serve as a guardian for a single area
or small complex.
About this Daemon Type...
Ceustodaemons serve as summoning stock for the Four Horsemen, being eager and capable shock troops—a trait some scholars link to the daemons’ origins as suicides, despairing and evil souls who willingly handed themselves over to death. Lesser ceustodaemons manifest as horned frogs with chilling breath, common versions appear as horned apes with burning breath, and greater varieties look like humanoid bears with eagle talons, rams horns, and electrically charged breath. Often summoned and bound into service, these fiends continually dream of breaking free and sowing trails of slaughter. Occasionally, overly confident conjurers give them the opportunity to do just that, but mostly they serve as required, their very presence on the Material Plane granting their true masters in Abaddon eyes and ears within the mortal realm, and a link to spellcasters easily swayed to greater, darker, and more costly bargains.
Personification of Death: Suicide.
Preferred Sacrifice: The body of a sentient creature tricked or manipulated into committing suicide.