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    D’ziriak

    This four-armed creature looks like a cross between a human and a black and ochre termite. Its body and arms display glowing runes.

    D’ziriak CR 3

    XP 800
    N Medium outsider (extraplanar)
    Init +2; Senses darkvision 120 ft., low-light vision; Perception +9

    DEFENSE

    AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
    hp 26 (4d10+4)
    Fort +2, Ref +6, Will +6

    OFFENSE

    Speed 30 ft.
    Melee 2 claws +6 (1d6+1 plus grab)
    Special Attacks dazzling burst
    Spell-Like Abilities (CL 3rd; concentration +6)

    1/day--plane shift (self only, to Plane of Shadow only)

    STATISTICS

    Str 13, Dex 15, Con 12, Int 13, Wis 14, Cha 16
    Base Atk +4; CMB +5 (+9 grapple); CMD 17
    Feats Combat Reflexes, Weapon Focus (claw)
    Skills Climb +8, Knowledge (arcana) +8, Knowledge (planes) +8, Perception +9, Sense Motive +9, Stealth +9, Survival +7, Use Magic Device +8
    Languages D’ziriak; telepathy 100 ft.
    SQ glow

    SPECIAL ABILITIES

    Dazzling Burst (Su)

    Once per day, a d’ziriak can cause its body to flare with intense, colorful light as a swift action. Non-d’ziriaks within a 20-foot radius must make a DC 13 Fortitude save or be dazzled for 1 minute. After using this ability, the d’ziriak’s brilliant glow is extinguished for 24 hours. This ability is a light effect, and creatures that cannot see are immune to it. The save DC is Constitution-based.

    Glow (Ex)

    The colorful runes that decorate a d’ziriak’s body create dim light in a 20-foot radius from its body.