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    Asura, Adhukait

    A pair of spiked fiends, interwoven through bodily cavities and impaling limbs, spin in a dance with their twin curved knives.

    Adhukait CR 7

    XP 3,200
    LE Medium outsider (asura, evil, extraplanar, lawful)
    Init +3; Senses all-around vision, darkvision 60 ft.; Perception +19
    Aura elusive (30 ft.)

    DEFENSE

    AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
    hp 76 (9d10+27); regeneration 5 (good weapons, good spells)
    Fort +6, Ref +11, Will +9; dual mind, +2 vs. enchantments
    DR 5/good; Immune curse effects, disease, flanking, poison; Resist acid 10, electricity 10; SR 18

    OFFENSE

    Speed 40 ft.
    Melee 2 mwk kukris +15/+10 (1d4+5/18-20), 2 claws +9 (1d4+2)
    Special Attacks dance of disaster
    Spell-Like Abilities (CL 6th; concentration +9)

    At willfeather fall, greater teleport (self plus 50 lbs. of objects only), spider climb
    3/dayblink, blur, mirror image, spike growth
    1/daysummon (level 4, 1 adhukait 35%)

    STATISTICS

    Nimble Moves
    Skills Acrobatics +15 (+19 when jumping), Bluff +15, Escape Artist +21, Intimidate +11, Knowledge (planes) +9, Perception +19, Perform (dance) +14, Stealth +15; Racial Modifiers Acrobatics (+4 when jumping), +6 Escape Artist, +4 Perception
    Languages Common, Infernal; telepathy 100 ft.

    SPECIAL ABILITIES

    Dance of Disaster (Su)

    Whenever an adhukait hits with a melee attack during a full-attack action, it can move 10 feet before making its next attack. The adhukait's normal speed does not limit this movement—it can move 10 feet after any successful hit among its four attacks, as long as it has another attack to make.

    Dual Mind (Su)

    An adhukait is a single creature with two distinct minds, so it can attempt two saving throws against mind-affecting effects. If either saving throw succeeds, the mind-affecting effect fails to affect the adhukait.