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Arrowhawk

This animal appears to be two birds meshed together. Four wings extend from a sinuous, almost snake-like, body and it has a pair of eyes both above and below its beak.

Arrowhawk CR 5

XP 1,600
N Medium outsider (air, extraplanar)
Init +5; Senses darkvision 60 ft.; Perception +11

 DEFENSE

AC 2, touch 16, flat-footed 16 (+5 Dex, +1 dodge, +6 natural)
hp 44 (7d10+7)
Fort +3, Ref +10, Will +6
Immune acid, electricity, poison; Resist cold 10, fire 10

 OFFENSE

Speed fly 60 ft. (perfect)
Melee bite +12 (1d8+3)
Ranged Touch electricity ray +12 (2d8)

 STATISTICS

Str 14, Dex 21, Con 12, Int 10, Wis 13, Cha 13
Base Atk +7; CMB +9; CMD 25
Feats Dodge, Flyby Attack, Weapon Finesse, Wind Stance
Skills Fly +23, Knowledge (planes) +10, Perception +11, Sense Motive +11, Stealth +15, Survival +11
Language Auran

 SPECIAL ABILITIES

Electricity Ray (Su)

The arrowhawk can fire a ray of electricity once per round to a range of 50 feet.

Razor Beak (Ex)

The arrowhawk’s beak is a serrated cutting weapon. Its bite deals damage as if it were a creature one size larger.

Lore

Characters with ranks in Knowledge (Planes) can learn more about an Arrowhawk. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Planes)

DC Result
15 The arrowhawk is an aggressive, fearless hunter.
20 Arrowhawks prefer to fight at a distance with their electricity ray.
25 An arrowhawk’s ability to quickly change direction in flight takes it difficult to hit with missile weapons.
30 Arrowhawks forced to the ground become confused. They will not use their electricity ray and may even bargain for their freedom.