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    Summoned Creature: Trumpet Archon


    Trumpet Archon CR 14

    XP --
    LG Medium outsider (archon, extraplanar, good, lawful)
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +22
    Aura aura of menace (DC 22), magic circle against evil

    DEFENSE

    AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
    hp 175 [203] (14d10+98) [14d10+126]
    Fort +16 [+18], Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
    DR 10/evil; Immune electricity, petrification; SR 25

    OFFENSE

    Speed 40 ft., fly 90 ft. (good)
    Melee +4 greatsword +23/+18/+13 (2d6+11)
    Special Attacks trumpet
    Spell-Like Abilities (CL 14th)

    Constantmagic circle against evil
    At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

    Spells Prepared (CL 14th)

    STATISTICS

    Str 20 [24], Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
    Base Atk +14; CMB +19 [+21]; CMD 32 [34]
    Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
    Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
    Languages Celestial, Draconic, Infernal; truespeech

    SPECIAL ABILITIES

    Spells

    Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

    Trumpet (Su)

    All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.