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Summoned Creature: Trumpet Archon


Trumpet Archon CR 14

XP --
LG Medium outsider (archon, extraplanar, good, lawful)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +22
Aura aura of menace (DC 22), magic circle against evil

DEFENSE

AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
hp 175 [203] (14d10+98) [14d10+126]
Fort +16 [+18], Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 25

OFFENSE

Speed 40 ft., fly 90 ft. (good)
Melee +4 greatsword +23/+18/+13 (2d6+11)
Special Attacks trumpet
Spell-Like Abilities (CL 14th)

Constantmagic circle against evil
At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

Spells Prepared (CL 14th)

STATISTICS

Str 20 [24], Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
Base Atk +14; CMB +19 [+21]; CMD 32 [34]
Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
Languages Celestial, Draconic, Infernal; truespeech

SPECIAL ABILITIES

Spells

Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

Trumpet (Su)

All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.