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    Summoned Creature: Trumpet Archon

    Trumpet Archon CR 14

    XP --
    LG Medium outsider (archon, extraplanar, good, lawful)
    Init +7; Senses darkvision 60 ft., low-light vision; Perception +22
    Aura aura of menace (DC 22), magic circle against evil


    AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
    hp 175 [203] (14d10+98) [14d10+126]
    Fort +16 [+18], Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
    DR 10/evil; Immune electricity, petrification; SR 25


    Speed 40 ft., fly 90 ft. (good)
    Melee +4 greatsword +23/+18/+13 (2d6+11)
    Special Attacks trumpet
    Spell-Like Abilities (CL 14th)

    Constantmagic circle against evil
    At will—aid, continual flame, detect evil, greater teleport (self plus 50 lbs. of objects only), message

    Spells Prepared (CL 14th)


    Str 20 [24], Dex 17, Con 25 [29], Int 16, Wis 20, Cha 17
    Base Atk +14; CMB +19 [+21]; CMD 32 [34]
    Feats Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
    Skills Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20,Sense Motive +24, Stealth +20
    Languages Celestial, Draconic, Infernal; truespeech



    Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.

    Trumpet (Su)

    All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

    Augment Summoning: Items in brackets [] represent the spell being cast by a character with the Augment Summoning feat.