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    Archon, Trumpet

    Lithe and beautiful, with skin the color of marble, this being hovers upon powerful, white wings and radiates a sense of serenity.
    Trumpet Archon CR 14

    XP 38,400
    LG Medium outsider (archonextraplanargoodlawful)
    Init
    +7; Senses darkvision 60 ft., low-light vision; Perception +22
    Aura
     aura of menace (DC 22), magic circle against evil

     DEFENSE

    AC 27, touch 13, flat-footed 24 (+3 Dex, +14 natural; +2 deflection vs. evil)
    hp
    175 (14d10+98)
    Fort
    +16, Ref +9, Will +14; +4 vs. poison, +2 resistance vs. evil
    DR
    10/evil; Immune electricity, petrification; SR 25

     OFFENSE

    Speed 40 ft., fly 90 ft. (good)
    Melee
    +4 greatsword +23/+18/+13 (2d6+11/19-20)
    Special Attacks
    trumpet
    Spell-Like Abilities
    (CL 14th)
    Constant—magic circle against evil
    At will—aidcontinual flamedetect evilgreater teleport (self plus 50 lbs. of objects only)message
    Spells Prepared
    (CL 14th)
    7th—mass cure serious wounds (2)
    6th—banishment (DC 21), heal (2)
    5th—dispel evil (DC 20), mass cure light wounds, plane shift (DC 20), raise dead
    4th—dismissal (DC 19), divine power, neutralize poison (DC 19), spell immunity
    3rd—cure serious wounds, daylight, invisibility purge, magic vestment, protection from energy
    2nd—bull's strength, consecrate, cure moderate wounds (2), lesser restoration (2), owl's wisdom
    1st—bless, cure light wounds (3), divine favor, sanctuary (DC 16), shield of faith
    0 (at will)—detect magic, purify food and drink, stabilize, virtue

     STATISTICS

    Str 20, Dex 17, Con 25, Int 16, Wis 20, Cha 17
    Base Atk
    +14; CMB +19; CMD 32
    Feats
    Blind-Fight, Cleave, Combat Reflexes, Improved Initiative, Lightning Reflexes, Persuasive, Power Attack
    Skills
    Diplomacy +24, Escape Artist +17, Fly +24, Handle Animal +20, Knowledge (religion) +20, Perception +22, Perform (wind instruments) +20, Sense Motive +24, Stealth +20
    Languages
    Celestial, Draconic, Infernal; truespeech

     SPECIAL ABILITIES

    Trumpet (Su)

    All creatures except archons within 100 feet of the trumpet's blast must succeed on a DC 19 Fortitude save or be paralyzed for 1d4 rounds. The save DC is Charisma-based. The archon can also command its trumpet to become a +4 greatsword as a free action. Out of the archon's hands, it is a chunk of useless metal.

    Spells

    Trumpet archons can cast divine spells as 14th-level clerics. They do not gain access to domains or other cleric abilities.



    Lore

    Characters with ranks in Knowledge (planes) can learn more about trumpet archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

    Knowledge (Planes)

    DC Result
    24 There are subtle features to this being of supreme beauty that mark it as an extraplanar creature.

    This result reveals all outsider traits.

    29 This celestial being is a trumpet archon, a race of creatures that serve as messengers and heralds.

    This result reveals all archon traits.

    34 Though possessing considerable martial skills, these creatures usually prefer to rely on their large array of divine spells to obliterate their foes in combat.
    39 All trumpet archons carry a massive silver trumpet that they can command at will to instantly become a powerful magical greatsword. In its trumpet form, it can be used to produce music of piercing beauty and paralyzing awe. To anyone other than its legitimate owner, these trumpets become useless chunks of metal.

    Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara