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Archon, Lantern

Shedding a warm and calming radiance, this orb of light moves with a preternatural silence and otherworldly grace.

Lantern Archon CR 2

XP 600
LG Small outsider (archonextraplanargoodlawful)

+4; Senses darkvision 60 ft., low-light vision; Perception +4
 aura of menace (DC 13)


AC 15, touch 11, flat-footed 15 (+4 natural, +1 size; +2 deflect vs. evil)
13 (2d10+2)
+4, Ref +3, Will +0; +4 vs. poison, +2 resistance vs. evil
10/evil; Immune electricity, petrification


Speed fly 60 ft. (perfect)
2 light rays +3 ranged touch (1d6)
Spell-Like Abilities
(CL 3rd):
At Will—
aidcontinual flamedetect evil, greater teleport (self plus 50 lbs. of objects only)


Str 1, Dex 11, Con 12, Int 6, Wis 11, Cha 10
Base Atk
+2; CMB –4; CMD 6
Improved Initiative
Diplomacy +5, Fly +14, Knowledge (planes) +3, Perception +4, Sense Motive +5
Celestial, Draconic, Infernal; truespeech


Gestalt (Su)

Nine lantern archons can fuse together as a full-round action, becoming a single Large entity that is more powerful than the individual archons that make up its parts. Looking like a whirlwind of dancing firefly lights, the gestalt has all the powers and abilities of a Large air elemental plus the following: archongood, and lawful subtypes; archon traits (aura of menace DC 16); 2 light rays (2d6); DR 5/evil and magic. The archons can remain in this form for 2d4 rounds. When the gestalt separates back into individual lantern archons, its remaining hit points are divided evenly among them; if it had less than 9 hit points, some of the component archons die when the gestalt ends.

Light Ray (Ex)

A lantern archon can fire beams of light to damage foes. These light rays have a maximum range of 30 feet. This attack overcomes damage reduction of any type.


Characters with ranks in Knowledge (planes) can learn more about lantern archons. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (Planes)

DC Result
12 This creature is a lantern archon, a small outsider celestial that are usually very friendly and eager to help wherever they can.

This result reveals all outsider and archon traits.

17 Though quite resilient to physical attacks for their size, lantern archons are very vulnerably to weapons of evil alignment. In combat they prefer to hover just close enough to bring their enemies in range of their aura of menace, and attack with their special light ray ability.

Monster Lore from WOTC Community Forums - Monsters and Races - Monster Lore Compendium. Copyright 2007-2008, Author: Evandar_TAybara