Navigation

    Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Animate Dream‎ > ‎

    Animate Dream, Advanced


    Advanced Animate Dream CR 9

    XP 6,400
    Advanced animate dream
    NE Medium outsider (extraplanar, incorporeal)
    Init +6; Senses darkvision 60 ft.; Perception +19

    DEFENSE

    AC 24, touch 24, flat-footed 17 (+7 deflection, +6 Dex, +1 dodge)
    hp 114 (12d10+48)
    Fort +12, Ref +10, Will +14
    Defensive Abilities incorporeal; SR 20

    OFFENSE

    Speed fly 40 ft. (perfect)
    Melee incorporeal touch +18 (6d8 negative energy plus nightmare curse)
    Spell-Like Abilities (CL 12th; concentration +19)

    3/daydeep slumber (DC 20), dimension door, nightmare (DC 22)
    1/dayconfusion (DC 21), fear (DC 21), phantasmal killer (DC 21)

    STATISTICS

    Str —, Dex 22, Con 19, Int 14, Wis 19, Cha 25
    Base Atk +12; CMB +18; CMD 36
    Feats Blind-Fight, Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility
    Skills Acrobatics +15, Bluff +22, Fly +29, Intimidate +22, Knowledge (planes) +17, Perception +19, Sense Motive +19, Stealth +21
    Languages telepathy 100 ft.

    SPECIAL ABILITIES

    Nightmare Curse (Ex)

    An animate dream’s touch puts horrifying visions in the target’s mind.

    Curse—incorporeal touch; save Will DC 21; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.