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    Animate Dream

    This indistinct figure suddenly takes on a nightmarish shape, not quite human or animal or fiend.

    Animate Dream CR 8

    XP 4,800
    NE Medium outsider (extraplanar, incorporeal)
    Init +4; Senses darkvision 60 ft.; Perception +17

    DEFENSE

    AC 20, touch 20, flat-footed 15 (+5 deflection, +4 Dex, +1 dodge)
    hp 90 (12d10+24)
    Fort +10, Ref +8, Will +12
    Defensive Abilities incorporeal; SR 19

    OFFENSE

    Speed fly 40 ft. (perfect)
    Melee incorporeal touch +16 (6d8 negative energy plus nightmare curse)
    Spell-Like Abilities (CL 12th; concentration +17)

    3/daydeep slumber (DC 18), dimension door, nightmare (DC 20)
    1/dayconfusion (DC 19), fear (DC 19), phantasmal killer (DC 19)

    STATISTICS

    Str —, Dex 18, Con 15, Int 10, Wis 15, Cha 21
    Base Atk +12; CMB +16; CMD 32
    Feats Blind-Fight, Combat Casting, Dodge, Flyby Attack, Iron Will, Mobility
    Skills Bluff +20, Fly +12, Intimidate +20, Knowledge (planes) +15, Perception +17, Sense Motive +17, Stealth +19
    Languages telepathy 100 ft.

    SPECIAL ABILITIES

    Nightmare Curse (Ex)

    An animate dream’s touch puts horrifying visions in the target’s mind.

    Curse—incorporeal touch; save Will DC 21; frequency 1/day; effect 1d4 Wisdom drain and target is fatigued; cure 3 consecutive saves or dispel evil, dream, or remove curse.