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Angel, Cassisian

This finely crafted golden helm is decorated with intricate filigree, and flutters gracefully through the air on feathered wings.

Angel, Cassisian CR 2

XP 600
NG Small outsider (angel, extraplanar, good)
Init +0; Senses darkvision 60 ft., detect evil, low-light vision; Perception +5
Aura lesser protective aura


AC 14, touch 11, flat-footed 14 (+3 natural, +1 size) (+2 deflection vs. evil)
hp 13 (2d10+2)
Fort +4, Ref +3, Will +2; +4 vs. poison; +2 resistance vs. evil
DR 5/cold iron or evil; Immune acid, cold, petrification; Resist electricity 10, fire 10


Speed fly 60 ft. (perfect)
Melee slam –1 (1d3–4)
Special Attacks breath weapon (15-ft. line, 1d6 cold or 1d6 fire, Reflex DC 12 half, usable every 1d4 rounds)
Spell-Like Abilities (CL 3rd; concentration +3)

Constant--detect evil, know direction
1/day--aid, daylight
1/week--commune (six questions, CL 12th)


Str 3, Dex 11, Con 12, Int 6, Wis 11, Cha 10
Base Atk +2; CMB –3; CMD 7 (can’t be tripped)
Feats Iron Will
Skills Diplomacy +2, Fly +10, Knowledge (planes) +2, Knowledge (religion) +2, Perception +5, Sense Motive +4, Stealth +8
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (2 of the following forms: Small human-like angel, dove, dog, or Tiny fish, polymorph), perfect memory


Perfect Memory (Ex)

Though they are not particularly intelligent, cassisians have perfect memories and remember everything they see or hear. They can faultlessly recite conversations they heard hundreds of years before. They also have the power to erase portions of their own memories, which they do (usually under orders from superior angels) to protect sensitive information.

Lesser Protective Aura (Su)

A cassisian has a lesser form of the protective aura possessed by more powerful angels. This protective aura grants the cassisian a +2 deflection bonus to its AC against evil foes, and a +2 resistance bonus on all saving throws made against evil effects or spells cast by evil creatures. This aura extends to a radius of 5 feet, but can only benefit one additional creature other than the cassisian at any one time. A cassisian’s protective aura is fragile, and as soon as an evil creature successfully strikes the cassisian, or as soon as the cassisian fails a saving throw against an evil source, its protective aura fades away and is no longer applicable. The cassisian can reactivate its protective aura by spending 1 minute concentrating upon the task.

* Editor's Note

The Fly skill value is likely in error as the maneuverability bonus (+8) and size bonus (+2) on their own add up to a +10. GMs are encouraged to use this corrected value.