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    Abyssal Larva

    This creature looks like a puffy and bloated human-sized whitish-yellow maggot with purplish veins pulsating under its fleshy form. A vaguely humanoid head sits atop its body and its facial features are twisted and distraught as if the creature was in a constant state of pain. A pair of large, downward-curving horns juts from its head, just above its sunken eyes. Its mouth is lined with filthy and sharpened fangs.

    Abyssal Larva CR 1

    XP 400
    CE Medium outsider (chaotic, evil, extraplanar)
    Init +0; Senses darkvision 60 ft.; Perception +4


    AC 14, touch 10, flat-footed 14 (+4 natural)
    hp 8 (1d10+3)
    Fort +2; Ref +2; Will +0
    Immune mind-affecting effects; Resist acid 5, cold 5, fire 5


    Speed 20 ft.
    Melee bite +1 (1d4 plus 1d4 acid)
    Ranged maggot spray +1 (sickened)
    Special Attacks acid, maggot spray


    Str 10, Dex 10, Con 11, Int 3, Wis 10, Cha 7
    Base Atk +1; CMB +1; CMD 11 (can’t be tripped)
    Feats Toughness
    Skills Perception +4, Stealth +4
    SQ tortured mind


    Acid (Ex)

    Abyssal larvae use digestive juices to break down their foods. This acid often remains in their mouths and is transferred to a victim bitten by a larva. Any melee bite attack deals acid damage.

    Maggot Spray (Ex)

    Once per day, an abyssal larva can regurgitate and fire a stream of maggots at a single opponent within 10 feet. This requires the abyssal larva to succeed on a ranged touch attack. If the attack succeeds, the opponent is sickened for 1d2 rounds. A successful DC 10 Reflex save reduces the sickened condition to 1 round. The save DC is Strength-based.

    Tortured Mind (Ex)

    The mind of an abyssal larva is a warped and tangled mass of chaos. As a result, abyssal larvae are immune to all mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). A creature attempting to contact an abyssal larva with a mind-affecting spell or effect (including psionics) must succeed on a DC 14 Will save or be affected as by a confusion spell for 1 minute. The save DC is Constitution-based and includes a +4 racial bonus.

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