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Pudding, Dun

The ground in this area seems to be alive. Suddenly, a mass of flowing gunk and muck, the same texture and color as the ground, rises from the area and moves in your direction.

Dun Pudding CR 7

XP 3,200
N Huge ooze
Init -5; Senses blindsight 60 ft.; Perception -5

DEFENSE

AC 3, touch 3, flat-footed 3 (-5 Dex, -2 size)
hp 87 (10d8+50)
Fort +8, Ref -2, Will -2
Defensive Abilities split (piercing and slashing, 10 hp);
Immune ooze traits

OFFENSE

Speed 20 ft., climb 20 ft.
Melee slam +8 (2d6+4 plus 2d6 acid plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks constrict (2d6+4 plus 2d6 acid), corrosion

STATISTICS

Str 17, Dex 1, Con 21, Int --, Wis 1, Cha 1
Base Atk +7; CMB +12 (+16 grapple); CMD 17 (can't be tripped)
Skills Climb +11; Racial Modifiers +8 Climb

SPECIAL ABILITIES

Acid (Ex)

A dun pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a dun pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 20 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a dun pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. If a dun pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 20 points of acid damage (no save) to the object. The save DCs are Constitution-based.

Corrosion (Ex)

An opponent that is being constricted by a dun pudding suffers a -4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.