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    Pudding, Dun

    The ground in this area seems to be alive. Suddenly, a mass of flowing gunk and muck, the same texture and color as the ground, rises from the area and moves in your direction.

    Dun Pudding CR 7

    XP 3,200
    N Huge ooze
    Init -5; Senses blindsight 60 ft.; Perception -5

    DEFENSE

    AC 3, touch 3, flat-footed 3 (-5 Dex, -2 size)
    hp 87 (10d8+50)
    Fort +8, Ref -2, Will -2
    Defensive Abilities split (piercing and slashing, 10 hp);
    Immune ooze traits

    OFFENSE

    Speed 20 ft., climb 20 ft.
    Melee slam +8 (2d6+4 plus 2d6 acid plus grab)
    Space 15 ft.; Reach 10 ft.
    Special Attacks constrict (2d6+4 plus 2d6 acid), corrosion

    STATISTICS

    Str 17, Dex 1, Con 21, Int --, Wis 1, Cha 1
    Base Atk +7; CMB +12 (+16 grapple); CMD 17 (can't be tripped)
    Skills Climb +11; Racial Modifiers +8 Climb

    SPECIAL ABILITIES

    Acid (Ex)

    A dun pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a dun pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 20 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a dun pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 20 Reflex save. If a dun pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 20 points of acid damage (no save) to the object. The save DCs are Constitution-based.

    Corrosion (Ex)

    An opponent that is being constricted by a dun pudding suffers a -4 penalty on Reflex saves made to resist acid damage applying to clothing and armor.