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    This grotesque mass of blubber and rancid flesh piles up hideously upon itself, opening a vast maw filled with teeth.

    Globster CR 5

    XP 1,600
    N Large ooze (aquatic)
    Init -5; Senses Perception -5
    Aura stench (DC 18, 10 rounds)


    AC 16, touch 4, flat-footed 16 (-5 Dex, +12 natural, -1 size)
    hp 57 (6d8+30)
    Fort +7, Ref -3, Will -3
    Immune acid, bludgeoning and piercing damage, ooze traits; Resist cold 10, electricity 10


    Speed 20 ft., swim 40 ft.
    Melee slam +9 (2d6+9 plus grab and nausea)
    Space 10 ft.; Reach 5 ft.
    Special Attacks create spawn, constrict (2d6+9)


    Str 16, Dex 1, Con 20, Int —, Wis 1, Cha 1
    Base Atk +4; CMB +11 (+15 grapple); CMD 16 (can't be tripped)
    Skills Swim +14
    SQ decompose, water dependency


    Create Spawn (Ex)

    When a globster eats a living creature, it only digests a small portion of the remains. As the undigested remains accumulate inside of it, the globster grows more and more bloated. As a full-round action that does not provoke attacks of opportunity, a globster can regurgitate these foul remains along with portions of its own mass. Doing so causes the globster 1d6 points of damage, but creates a new, fully grown globster that immediately attacks the nearest non-globster target. A globster can create spawn up to once per day, though only after it has fed upon at least four Medium-sized creatures (or the equivalent number of creatures of other sizes).

    Decompose (Ex)

    A slain globster decays into a mass of goo in the span of 24 hours. However, the corpse retains the creature's stench aura for 1d10 days after its death.

    Nausea (Ex)

    Any creature struck by a globster must make a DC 18 Fortitude save to avoid being nauseated for 1 round. Once a creature makes this saving throw, it is immune to further nausea effects from that particular globster for 24 hours. This is a poison effect. The save DC is Constitution-based.