Dozens of tiny globs of slime move on their own, acting as one being, alternately clinging to each other and separating in a riot of oozing momentum.
Speed 10 ft.
Str 10, Dex 1, Con 18, Int -, Wis 1, Cha 1
Phlegmatic oozes are composed of volatile, mind-altering secretions. Any living creature that begins its turn affected by the phlegmatic ooze’s viscous ability must make a DC 14 Fortitude save or be confused for 1 round. This is a mind-affecting effect. Creatures immune to poison are immune to this effect.
As described in the sanguine ooze swarm’s special abilities, except the Reflex save DC is 14 and the patches are destroyed if the victim takes any amount of fire damage.