LN Medium monstrous humanoid
Init +3; Senses darkvision 60 ft., low-light vision; Perception +9
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 42 (5d10+15)
Fort +4, Ref +7, Will +5
Immune poison, sonic
Speed 30 ft., fly 60 ft. (good)
Melee sting +10 (1d8+7 plus poison)
Ranged composite longbow +8 (1d8+5/x3 plus poison) or Rapid Shot +6/+6 (1d8+5/x3 plus poison)
Special Attacks merope consumption
Str 20, Dex 17, Con 16, Int 12, Wis 13, Cha 15
Base Atk +5; CMB +10; CMD 23
Feats Point-Blank Shot, Precise Shot, Rapid Shot
Skills Fly +13, Intimidate +10, Perception +9, Stealth +9, Survival +9
Languages Common, Sylvan
Merope Consumption (Su)
Once per day as a standard action, a thriae soldier can consume a dose of merope in order to enhance her combat abilities for 1d6+3 rounds. Starting on the round after the merope is consumed, the thriae soldier gains a +2 insight bonus on attack rolls and saving throws, and gains fast healing 3.
Sting or arrow—injury; save Fort DC 15; frequency 1/round for 6 rounds; effect 1d2 Str*; cure 1 save.
As a free action, a thriae soldier can apply her venom to an arrow as she fires the shot. The save DC is Constitution-based.