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    Taer

    This hulking shaggy brute has a large sloping head, icy blue eyes, and an ape-like appearance. Its body is covered in thick snow-white fur and its hands end in powerful fists.

    Taer CR 2

    XP 600
    N Medium monstrous humanoid (cold)
    Init +2; Senses darkvision 60 ft., scent; Perception +9
    Aura stench (DC 13, 10 rounds)

    DEFENSE

    AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
    hp 25 (3d10+6 plus 3)
    Fort +3, Ref +5, Will +4
    Immune cold
    Weaknesses vulnerability to fire

    OFFENSE

    Speed 50 ft.
    Melee 2 slams +6 (1d4+3), bite +6 (1d4+3)
    Ranged shortspear +5 (1d6+3)

    STATISTICS

    Str 16, Dex 15, Con 15, Int 6, Wis 12, Cha 6
    Base Atk +3; CMB +6; CMD 18
    Feats Skill Focus (Perception), Toughness
    Skills Climb +8, Perception +9, Stealth +6

    Source
    Tome of Horrors Complete
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    Taer Characters

    Taer characters possess the following racial traits.

    • +6 Strength, +4 Dexterity, +4 Constitution, -4 Intelligence, +2 Wisdom, -4 Charisma.
    • Cold Subtype: This grants taer immunity to cold and vulnerability to fire.
    • Darkvision: Taer can see in the dark out to a range of 60 ft.
    • Aura: Stench (see above).
    • Racial Hit Dice: A taer begins with three levels of monstrous humanoid, which provide 3d10 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of Fort +1, Ref +3, and Will +3.
    • Racial Skills: A taer's monstrous humanoid levels give it skill points equal to 3 x (4 + Int modifier).
    • Racial Feats: A taer's monstrous humanoid levels give it two feats.
    • AC: +5 natural armor bonus.
    • Speed: Taer have a base land speed of 50 ft.
    • Natural Weapons: Taer can fight with 2 slam attacks that deal base 1d4 damage, as well as a bite attack that deals a base 1d4 damage. They are naturally proficient with clubs, shortspears, and spears.
    • Languages: Taer begin play knowing only their own primitive vocalizations and gestures that pass for a language. Taer with an intelligence of at least 10 also begin knowing Common. Bonus languages for taer are Draconic, Giant, Goblin, and Orc.