This human-sized woman is dressed in simple peasant clothing. From her shoulders sprouts a grotesquely long neck that coils about like a snake, and razor-sharp teeth fill her gaping maw.

    Rokurokubi CR 14

    XP 38,400
    LE Medium monstrous humanoid
    Init +10; Senses darkvision 60 ft.; Perception +21
    Aura nightfall (15 ft.)


    AC 28, touch 16, flat-footed 22 (+6 Dex, +12 natural)
    hp 195 (17d10+102)
    Fort +11, Ref +16, Will +13
    DR 5/cold iron; Immune sleep; SR 25


    Speed 30 ft.
    Melee bite +24 (2d6+4/19–20 plus rokurokubi's curse), 2 claws +23 (1d6+4)
    Space 5 ft.; Reach 5 ft. (20 ft. with bite)
    Special Attacks elongate neck, rokurokubi's curse
    Sorcerer Spells Known (CL 12th; concentration +17)

    6th (3)permanent image (DC 21)
    5th (6)feeblemind (DC 20), nightmare (DC 20)
    4th (7)charm monster (DC 19), confusion (DC 19), locate creature
    3rd (7)dispel magic, fly, keen edge, wind wall
    2nd (7)ghoul touch (DC 17), invisibility, knock, touch of idiocy
    1st (8)charm person (DC 16), disguise self, obscuring mist, shocking grasp, sleep (DC 16)
    0 (at will)arcane mark, detect magic, detect poison, ghost sound (DC 15), mage hand, message, open/close, prestidigitation, read magic


    Str 18, Dex 23, Con 22, Int 15, Wis 12, Cha 21
    Base Atk +17; CMB +21; CMD 37
    Feats Combat Casting, Combat Expertise, Combat Reflexes, Deceitful, Improved Critical (bite), Improved Initiative, Iron Will, Weapon Finesse, Weapon Focus (bite)
    Skills Bluff +26, Climb +24, Disguise +26, Intimidate +25, Perception +21, Stealth +26
    Languages Aklo, Common
    SQ no sleep


    Elongate Neck (Ex)

    A rokurokubi can stretch her neck from a normal human length up to 20 feet, giving her reach with her bite attack and threatening all squares within that range.

    Nightfall Aura (Su)

    A rokurokubi can create an aura of darkness and silence (CL 12th) with a radius of 15 feet. The rokurokubi is immune to the effects of her aura, and can activate or suppress this ability as a free action. These aura effects can be dispelled as if they were spells.

    No Sleep (Ex)

    A rokurokubi does not need to sleep and is immune to all sleep effects.

    Rokurokubi's Curse (Su)

    Bite—injury; save Will DC 23; frequency 1 day; effect 1 Cha damage and permanently silenced after 4 Cha damage. Fully healing the Cha damage cures the silence. The save DC is Charisma-based.


    A rokurokubi casts spells as a 12th-level sorcerer.