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    Medusa

    This slender, attractive woman has strangely glowing eyes and a full head of hissing snakes for hair.

    Medusa CR 7

    XP 3,200
    LE Medium monstrous humanoid
    Init +6; Senses all-around vision, darkvision 60 ft.; Perception +16

    DEFENSE

    AC 15, touch 12, flat-footed 13 ( +2 Dex, +3 natural)
    hp 76 (8d10+32)
    Fort +6, Ref +8, Will +7

    OFFENSE

    Speed 30 ft.
    Melee dagger +10/+5 (1d4/19–20), snake bite +5 (1d4 plus poison)
    Ranged mwk longbow +11/+6 (1d8/×3)
    Special Attacks petrifying gaze

    STATISTICS

    Str 10, Dex 15, Con 18, Int 12, Wis 13, Cha 15
    Base Atk +8; CMB +8; CMD 20
    Feats Improved Initiative, Point-Blank Shot, Precise Shot, Weapon Finesse
    Skills Bluff +10, Disguise +10, Intimidate +13, Perception +16, Stealth +13; Racial Modifiers +4 Perception
    Languages Common

    SPECIAL ABILITIES

    All-Around Vision (Ex)

    A medusa's snake-hair allows her to see in all directions. Medusas gain a +4 racial bonus to Perception checks and cannot be flanked.

    Petrifying Gaze (Su)

    Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based.

    Poison (Ex)

    Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.