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Inphidian, Rattler

Ornate diamond shaped patterns cover the flesh of this serpentine horror. The most noticeable feature of his humanoid torso is its arms—they end in snake heads rather than hands. Its snake arms and heads have a distinctive triangular shape with a pit above the nostrils and before the slit-like eyes. This creature has no legs but instead has the lower half of a monstrous rattlesnake complete with a foot long rattle which twitches ominously at the tip.

Rattler Inphidian CR 4

XP 1,200
NE Medium monstrous humanoid (reptilian)
Init +2; Senses darkvision 60 ft.; Perception +15


AC 18, touch 12, flat-footed 16 (+2 Dex, +6 natural)
hp 51 (6d10+18)
Fort +5; Ref +7; Will +7;


Speed 30 ft., climb 20 ft., swim 20 ft.
Melee 2 snake-hand bites +11 (1d6+4 plus poison)
Special Attacks death rattle, poison (DC 18)


Str 18, Dex 15, Con 17, Int 12, Wis 14, Cha 13
Base Atk +6; CMB +10; CMD 22
Feats Blind-Fight, Power Attack, Weapon Focus (snake-hand bites)
Skills Climb +21, Diplomacy +7, Intimidate +10, Perception +15, Stealth +11, Swim +12; Racial Modifiers +4 Perception
Languages Common, Inphidian


Death Rattle (Su)

Once every 1d4 rounds, a rattler inphidian can unleash a death rattle in a 40-foot radius around itself. Creatures caught in the area take 3d6 points of damage. A DC 16 Fortitude save reduces the damage by half. The save DC is Constitution-based. This is a sonic effect.

Poison (Ex)

Bite—injury; save Fort DC 18; frequency 1/round for 4 rounds; effect 1d4 Strength damage; cure 1 save. The save is Constitution-based and includes a +2 racial bonus.

Tome of Horrors Complete
Support Open Gaming
Rattler Inphidian Characters
  • +8 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +4 Wisdom, +4 Charisma
  • Base Speed: A rattler inphidian’s base land speed is 30 feet. They have a climb speed of 20 feet and a swim speed of 20 feet.
  • Darkvision: Rattler inphidians can see in the dark to a range of 60 feet.
  • Racial Hit Dice: A rattler inphidian begins with six levels of monstrous humanoid, which provide 6d10 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5.
  • Racial Skills: A rattler inphidian’s monstrous humanoid levels give it skill points equal to 6 x (4 + Int modifier). It has a +4 racial bonus on Perception checks. A rattler inphidian has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. It has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
  • Racial Feats: A rattler inphidian’s monstrous humanoid levels give it three feats.
  • AC: Rattler inphidians have a +6 natural armor bonus.
  • Natural Weapons: Snake-hands (1d6 plus poison).
  • Special Attacks: Death rattle and poison.

See Inphidians for more details on playable inphidians.