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    Gronk

    The most notable feature of the hairy humanoid is large curved horn projecting from the forehead. The creature’s thick limbs and torso betray its muscular power.


    Gronk CR 3

    XP 800
    CN Large monstrous humanoid
    Init +0; Senses darkvision 60 ft., scent; Perception +7

    DEFENSE

    AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
    hp 34 (4d10+12)
    Fort +6; Ref +4; Will +4

    OFFENSE

    Speed 40 ft.
    Melee gore +7 (1d6+4), 2 slams +7 (1d6+4) or greatclub +7 (2d8+6) and +2 gore (1d6+2)
    Space 10 ft.; Reach 10 ft.

    STATISTICS

    Str 19, Dex 10, Con 16, Int 8, Wis 11, Cha 9
    Base Atk +4; CMB +9; CMD 19
    Feats Great Fortitude, Power Attack
    Skills Intimidate +6, Perception +7, Survival +11; Racial Modifiers +4 Survival
    Languages Giant)


    Source
    Tome of Horrors Complete
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    Gronk Characters

    Gronks have racial Hit Dice and can have class levels. Most gronk leaders are barbarians. On rare occasions, a female gronk becomes an adept or druid; female gronks are the only members of their race who have ever shown any skill with magic. Gronk characters have the following racial traits.

    • +8 Strength, +6 Constitution, –2 Intelligence, –2 Charisma: Gronks display the strength, ferocity and dull wits of the typical savage.
    • Large size: Gronks are Large and have the following adjustments –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Stealth checks, +1 bonus on CMB/CMD, lifting and carrying limits double those of Medium characters.
    • Space/Reach : 10 ft./10 ft.
    • Fast: A gronk’s base speed is 40 feet.
    • Darkvision: A gronk can see in the dark up to 60 feet.
    • Racial Hit Dice: A gronk starts with four levels of monstrous humanoid, which provide it with 4d10 HD, a base attack bonus of +4, and base save bonuses of Fort +1, Ref +4, Will +4.
    • Racial Skills: A gronk’s monstrous humanoid levels give it skill points equal to 4 x (4 + Int modifier, minimum 1). A gronk has a +4 racial bonus to Survival skill checks.
    • Racial Feats: A gronk’s monstrous humanoid levels give it two feats.
    • AC: Gronks have +4 natural armor bonus.
    • Natural Weapons: Gronks can fight with 2 slams (1d6) and a horn (1d6).
    • Languages: Gronks begin play speaking Giant. A gronk with a high Intelligence can choose from the following languages: Common, Goblin, Orc.