Gronk

The most notable feature of the hairy humanoid is large curved horn projecting from the forehead. The creature’s thick limbs and torso betray its muscular power.


Gronk CR 3

XP 800
CN Large monstrous humanoid
Init +0; Senses darkvision 60 ft., scent; Perception +7

DEFENSE

AC 13, touch 9, flat-footed 13 (+4 natural, -1 size)
hp 34 (4d10+12)
Fort +6; Ref +4; Will +4

OFFENSE

Speed 40 ft.
Melee gore +7 (1d6+4), 2 slams +7 (1d6+4) or greatclub +7 (2d8+6) and +2 gore (1d6+2)
Space 10 ft.; Reach 10 ft.

STATISTICS

Str 19, Dex 10, Con 16, Int 8, Wis 11, Cha 9
Base Atk +4; CMB +9; CMD 19
Feats Great Fortitude, Power Attack
Skills Intimidate +6, Perception +7, Survival +11; Racial Modifiers +4 Survival
Languages Giant)


Source
Tome of Horrors Complete
Support Open Gaming
shop.d20pfsrd.com

Gronk Characters

Gronks have racial Hit Dice and can have class levels. Most gronk leaders are barbarians. On rare occasions, a female gronk becomes an adept or druid; female gronks are the only members of their race who have ever shown any skill with magic. Gronk characters have the following racial traits.

  • +8 Strength, +6 Constitution, –2 Intelligence, –2 Charisma: Gronks display the strength, ferocity and dull wits of the typical savage.
  • Large size: Gronks are Large and have the following adjustments –1 penalty to Armor Class, –1 penalty on attack rolls, –4 penalty on Stealth checks, +1 bonus on CMB/CMD, lifting and carrying limits double those of Medium characters.
  • Space/Reach : 10 ft./10 ft.
  • Fast: A gronk’s base speed is 40 feet.
  • Darkvision: A gronk can see in the dark up to 60 feet.
  • Racial Hit Dice: A gronk starts with four levels of monstrous humanoid, which provide it with 4d10 HD, a base attack bonus of +4, and base save bonuses of Fort +1, Ref +4, Will +4.
  • Racial Skills: A gronk’s monstrous humanoid levels give it skill points equal to 4 x (4 + Int modifier, minimum 1). A gronk has a +4 racial bonus to Survival skill checks.
  • Racial Feats: A gronk’s monstrous humanoid levels give it two feats.
  • AC: Gronks have +4 natural armor bonus.
  • Natural Weapons: Gronks can fight with 2 slams (1d6) and a horn (1d6).
  • Languages: Gronks begin play speaking Giant. A gronk with a high Intelligence can choose from the following languages: Common, Goblin, Orc.