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Witherstench

This creature resembles a putrid yellow skunk with very little fur and whose body is splotched with tiny purple spots. Patches of darker fur are sprinkled about its body.

Witherstench CR 1

XP 400
N Small magical beast
Init +2; Senses darkvision 60 ft., low-light vision; Perception +5
Aura stench (DC 12, while within 30 ft. plus 1 round)

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +0

OFFENSE

Speed 20 ft.
Melee 2 claws +5 (1d4-1)

STATISTICS

Str 8, Dex 14, Con 12, Int 2, Wis 10, Cha 4
Base Atk +2; CMB +0; CMD 12 (16 vs. trip)
Feats Weapon Finesse
Skills Perception +5

SPECIAL ABILITIES

Stench (Ex)

A witherstench constantly emits a putrid stench that nearly every form of animal life finds offensive. All living creatures (except witherstenches) within 30 feet of a witherstench must succeed on a DC 12 Fortitude save or be nauseated for as long as they remain within 30 feet of the creature. Moving out of the affected area leaves the character sickened for 1 round after which time he recovers immediately. The save DC is Constitution-based.

Creatures that successfully save cannot be affected by the same witherstench's stench for 24 hours. This is a poison effect.

Source
Tome of Horrors Complete
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