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    Voonith

    This brightly colored, long-necked amphibian has six legs, a fanged snout, and numerous finlets running down its spine.

    Voonith CR 4

    XP 1,200
    CN Small magical beast (aquatic)
    Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +8

    DEFENSE

    AC 17, touch 14, flat-footed 14 (+3 Dex, +3 natural, +1 size)
    hp 37 (5d10+10)
    Fort +6, Ref +7, Will +2

    OFFENSE

    Speed 30 ft., swim 50 ft.
    Melee bite +8 (1d6+1 plus trip), 4 claws +7 (1d3+1)
    Space 5 ft.; Reach 5 ft. (10 ft. with bite)
    Special Attacks blood-freezing howl, pounce

    STATISTICS

    Str 13, Dex 16, Con 14, Int 5, Wis 12, Cha 13
    Base Atk +5; CMB +5; CMD 18 (26 vs. trip)
    Feats Ability Focus (blood-freezing howl), Skill Focus (Perception), Weapon Focus (bite)
    Skills Perception +8, Stealth +12, Swim +17
    SQ amphibious
    Languages Aklo

    SPECIAL ABILITIES

    Blood-Freezing Howl (Su)

    As a standard action, a voonith can unleash a bloodcurdling howl. All creatures within a 30-foot-radius burst must succeed at a DC 15 Will save or become dazed for 1 round and then shaken for an additional 1d6 rounds. Any creature that makes a successful save against a voonith's howl is immune to the same voonith's howl for 24 hours. This is a sonic mind-affecting fear effect. The save DC is Charisma-based.