N Small magical beast (augmented animal, vapor)
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +1
AC 15, touch 14, flat-footed 12 (+3 Dex, +1 natural, +1 size)
hp 6 (1d10+1); fast healing 2
Fort +3, Ref +5, Will +1
Resist fire 5
Weaknesses cold susceptibility
Speed 40 ft., climb 20 ft, swim 20 ft.
Melee bite +5 (1d4 plus disease)
Special Attacks death throes (DC 11), disease
Vapor dire rats attack with their bite. A pack uses ambush tactics against potential prey, and when attacking, they often attempt to flank their foe, sending several rats against the creature's flank while the rest hit from the front or sides. Injured vapor dire rats drop back where they can use their fast healing ability (if they are near a source of water, fog, steam, or mist) while the holes in their ranks are filled by other vapor dire rats. Vapor dire rats usually assume vapor form and attempt to escape if they lose more than half their numbers.
Str 10, Dex 17, Con 12, Int 6, Wis 13, Cha 10
Base Atk +1; CMB +0; CMD 13 (+17 vs. trip)
Feats Weapon Finesse
Skills Climb +11, Stealth +11 (+19 in areas of smoke, fog, mist or vapor), Swim +11, Racial Modifiers +8 Stealth in areas of smoke, fog, mist or vapor. A vapor rat uses its Dexterity modifier for Climb and Swim checks.
Languages Common (can't speak)
SQ vaporous form
Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.