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    Trollhound

    Foul-smelling fluids ooze from weeping sores across the scaly skin of this squat, powerful, and vaguely canine beast.

    Trollhound CR 3

    XP 800
    N Medium magical beast
    Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +8

    DEFENSE

    AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural)
    hp 30 (4d10+8); regeneration 3 (acid or fire)
    Fort +6, Ref +5, Will +1

    OFFENSE

    Speed 40 ft.
    Melee bite +8 (1d10+6 plus disease and trip)

    STATISTICS

    Str 18, Dex 13, Con 15, Int 2, Wis 11, Cha 6
    Base Atk +4; CMB +8; CMD 19 (23 vs. trip)
    Feats Improved Initiative, Skill Focus (Perception)
    Skills Perception +8, Stealth +5, Survival +1 (+5 scent tracking); Racial Modifiers +4 Survival while scent tracking

    SPECIAL ABILITIES

    Disease (Ex)

    A trollhound's saliva is an infectious brew of contagion. Creatures bitten by a trollhound are often afflicted with bloodfire fever, a disease characterized by deep internal pain, as if the victim's blood were on fire. Additional symptoms include loss of muscular coordination, pus-filled blisters, and overall lethargy and fatigue. Trolls and trollhounds alike are immune to bloodfire fever, even though trollhounds often exhibit the pus-filled blisters that come with the disease.

    Bloodfire fever: Bite—injury; save Fort DC 14; onset 1 day; frequency 1/day; effect 1d3 Str damage, 1d3 Dex damage, and target is fatiguedcure 2 consecutive saves. The save DC is Constitution-based.

    Constructed Variants